Transport Fever 2

Transport Fever 2

Yeol's Senseless Industries
Mail and waste operation!
I do not understand why the 2 mail and waste chains do not work!
The cities are properly supplied with commercial goods, the commercial areas are served by goods depots (the large platform) and connected by transport vehicles to the merchant station. I established a line of transport of goods towards the recycling center on the one hand the postal sorting center on the other hand.
No waste is produced by commercial buildings.
No mail is produced by commercial buildings
Only the headquarters of my transport company produces mail!
Is it normal that when I click on a commercial building it is not indicated that this one produces waste and mail?
Naposledy upravil lorenthy; 12. bře. 2020 v 10.58
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Zobrazuje se 111 z 11 komentářů
Yeol  [vývojář] 13. bře. 2020 v 3.26 
If you take a more general view of a town it should look more or less like this:

https://steamuserimages-a.akamaihd.net/ugc/789752398597427003/AFE1661BE6451F397ADD68407A804C5635503155/

except that now unsorted mail is showing slightly red-ish. So only about 1/3th of the town buildings will be able to produce mail or waste. For them to effectively produce, they have to receive commercial or industrial goods, be inside a caption area of a cargo bay, and have an active connection (line) with vehicles able to transport mail to the Post Sorting Center. Same story goes for waste.

Your description of the situation is complete, but something is not satisfied yet. It is difficult for me to see what is missing in your setup. Or, maybe a conflict of installed mods that also alter the working of town buildings?
Thank you for your excellent work.

Oops, I joined too quickly!
There seem to be several
Yeol  [vývojář] 13. bře. 2020 v 10.51 
The solution for having mail and waste is to have "Senseless" below "Town Buildings: no end year" in the mod load order. I hope this helps. ;)
I'm not sure I understand: Should I load it as a captor or last?
Yeol  [vývojář] 13. bře. 2020 v 11.40 
You can change the load order of the mods when you load the game. Beside each mod is a number. That is the load number in the sequence of mods that are loaded when you load the game. Click on the number of Senseless, and click on the double arrow down. Senseless will be thrown at the back of the load order list. Load the game, and normally you should see the mail and waste appear in the towns.
Good the situation is the following one: I launch new cards by activating the modules one after the other: I did not find other module interfering with the operation "Senseless".
Except that when I load a saved game by deactivating the "Town buildings: no end year" module, I can't find the mail and waste! Even changing the loading order by placing "Senseless" at the end. It is therefore irreversible!
It seems to me that it must be indicated on the page of the module in order to avoid mishaps for other players.
Naposledy upravil lorenthy; 13. bře. 2020 v 12.48
Yeol  [vývojář] 13. bře. 2020 v 13.27 
I did not test it, but I believe that when you put Senseless after "Town buildings: no end year" in the load order, all new houses will gain mail and waste capabilities. To accelerate the process, you might delete some houses, so new housing is growing back in place. But again, I did not test this, but it would be logical knowing how the mods work.
I just started a game with Senseless Industries mod and I can see mail icon in residences but the cargo is not being sent to the truck station. Does residencies also only produce mail if the city is provided with commercial and industrial goods? I have passengers connecting but no goods.
Yeol  [vývojář] 29. čvn. 2021 v 23.35 
You need indeed to first deliver cargo to the town buildings for them to produce mail or waste. After that, mail will start to snowball once a critical mass has been reached.
Naposledy upravil Yeol; 29. čvn. 2021 v 23.35
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