安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








But out of all weapons I've seen thus far, this one's amongst those with the highest potential.
Projectiles penetrate enemies
Alt-fire: consume all shots to gain 5 seconds of speed boost and extra jumps. 250% slower reload.
Deals only 20% damage to buildings
-33% clip size
Fires a Short Circuit like projectile that travels at 2000HMu and has a base damage of 75. Hitbox (Unknown specific size, feel free to suggest) smaller. Projectile can be reflected and destroyed, deals 15% less damage per enemy hit on penetration.
A weird mix between the Soda Popper and Baby Face's Blaster in the form of a Dr. Grordbort item with a new projectile oriented playstyle.
+/- shoots a projectile that blasts enemies in direction of projectile, projectile destroys self on impact of said player. Projectile deals 50 damage on hit.
- 20% slower reload
- only four shoots in the clip
Its shoukd also have infinite ammo
Pros:
-Damage concentrated into a single laser
-Does not require ammo
Cons:
-15% Slower Firing Speed
-Less damage to buildings (just so scout can't snipe sentries and to go with the theme of laser weapons not damaging buildings)
[ i ] - Dealing damage with this weapon builds Overheat. At max Overheat, your weapon fires 10% slower and sets enemies on fire.
[+] - Does not require ammo
[+] - Instead of bullets, this weapon fires a single 30-damage laser beam that also deals damage to 2 enemies near the target.
[-] - Harsher damage falloff (not sure how much exactly, but enough so that sniping with this thing isn't a viable option and you still need to play aggressively)
[-] - 10% decreased fire rate