Stellaris

Stellaris

More Policies Pack
 此主题已被置顶,因此可能具有重要性
SeanMungo  [开发者] 2019 年 12 月 27 日 上午 3:42
Bugs
There really should not be any bugs. No vanilla files are edited.
However, if you do find one, let me know the issue! Be sure to provide as much information as possible.
< >
正在显示第 1 - 12 条,共 12 条留言
EclipsingSun 2020 年 1 月 6 日 下午 6:30 
I don't know much about the resource mechanics of Stellaris, but I decided to use some of the policies from this mod and all of my energy resources from my mining stations just disappeared. I tried to use console commands to restore them, but that didn't work. Is this supposed to happen? As I said, i'm a pretty casual Stellaris player and I don't know much about its mechanics. I also have a lot of mods installed, but I don't think any of them are interfering. I would appreciate some help with this, thank you.
SeanMungo  [开发者] 2020 年 1 月 6 日 下午 9:32 
Pretty sure this is not a bug, but I think I understand what the problem is.

Basically you are overspending. You need to downgrade some of the policies, as your % of income per month is less the -100%.

If you go to for example a miner/technician, you can see how much they produce. Click on the pop, then hover over "produces" and you will see % modifiers that affect them.

you start with 100% base game value, then you add on traits and stuff,
so lets say you have no traits
You start with 100%.
Then you tack on all the policies that cost % of your income (lets focus on energy credits)
If you have a bunch of the policies activated to high levels, you will basically bleed your economy so bad, that you will have a -100% value. At which point you make nothing.
(and, due to the way the game works, you will literally see nothing on mining stations, or when you hover over your pop's "produces".)

The policies do not cost base numbers. they sap at your overall budget economy-wide.
So you have to be very careful with what you can afford.

Hopefully this helped and brought a bit of insight as to what is happening.
Drop some of the policies to lower levels, and then check your %'s by checking a pop for that resource to see what your overall % is, and how much you have left to spend on other policies etc.
EclipsingSun 2020 年 1 月 7 日 下午 6:05 
Thank you. I am sorry for my ignorance with the games mechanics, but thanks for explaining it to me. I can delete my comments on here if you want, seeing as they aren't really about bugs. Thanks again.
SeanMungo  [开发者] 2020 年 1 月 7 日 下午 6:09 
No Worries! We could keep them here, perhaps if someone else runs into a similar issue this may be of use to them! :D
Regularity 2020 年 3 月 29 日 上午 10:42 
Setting the Recycling policy to "None" instead of "Low" puts me in breach of the "The Readied Shield" GC resolution. The one about you needing to have 50% fleet capacity used.


EDIT: Same for setting Trade Quality too low.
EDIT2: And Mercantile Trade.
最后由 Regularity 编辑于; 2020 年 3 月 29 日 上午 10:53
SeanMungo  [开发者] 2020 年 3 月 29 日 上午 11:45 
taking a look right now, about to put forward a fix that should ease alot of the issues with the galactic extras.

It will tone down alot of the resolution breaches, as well as tone down costs of policies to better numbers.
SeanMungo  [开发者] 2020 年 3 月 29 日 上午 11:55 
Looking at the code right now, I see nothing that should be setting you in breach of the readied shield GC resolution. Will be putting out the new update soon, just need to test it real quick. Hopefully that may solve the issue your having which is def a bug, as theres nothing in the code that would set that to happen for readied shield
Walker 2020 年 6 月 11 日 上午 10:39 
Mod does not seem to work mid to late game? do not know why? Does your new update only work on new games? could be the reason it does not work?
最后由 Walker 编辑于; 2020 年 6 月 11 日 上午 10:47
Dark 2022 年 1 月 15 日 上午 10:37 
The Galactic Community seems to be breaking, for some reason... You can't make any resolutions and the AI makes broken ones that make the game crash. Hoping for a fix soon!
ositopardo123 2022 年 6 月 16 日 下午 4:20 
there is a bug, i think you forgot to put a: { or }, because two policies show themselves as; potential:
Minxx 2024 年 5 月 28 日 下午 5:12 
I'm noticing a bug in the ways that values are assigned. Generally a lot of the values in the mod atm are wildly inflated beyond equivalence with their positive boon. Seeing things like a 10000% maintenance cost increase on ships for only a 25% bonus to sub-light speeds or fire rate. Things like that.
Minxx 2024 年 5 月 28 日 下午 5:14 
Additionally, A lot of the edicts have repetitive values. Energy Bonus 8 & 7 are the same for example.
< >
正在显示第 1 - 12 条,共 12 条留言
每页显示数: 1530 50