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报告翻译问题








1. I understand what you mean by atrocious execution, while i'm far from being a professional mapper and I agree that this needs some improvement. The map runs well enough for me on my end 30+ frames pretty much everywhere except for Stanislav and Krepost, I get around 25 around those. I understand this isn't exactly playable for a big gunfight though.
2. Yeah, now that I think about it more it does kinda feel like a map from back when people just started making maps. I didn't make anything that i'm proud of back then though. Glad you thought Yastreb's runways look nice, and the port. Actually, a rail line across a runway exists somewhere in New Zealand I believe.
3. Yes, my work with placing boulders SUCKS, I'll admit. It used to look even worse though...
The map is intended to used the setting that gives the ground materials a gradual transition, (Forgot what the setting is called) I just personally think it looks better.
4. Imperiya Bridge was one of the first compound models on the entire map, I just wanted a giant suspension bridge to cross the gap, so I build my own. There was an even larger bridge planned though, but I scrapped the idea for just being TOO big.
5. Yep, the pipeline sucks, I agree. I'll look into fixing it when I get back to my desktop.
6. I don't know about locations leading into the void, I placed some random things to try and spice up the areas between larger locations, but I didn't know you could exploit them like that.
7. I don't remember using anything with the Canyon assets for major locations with zombies. I know the giant bridge up north uses them, but I don't recall that having any navmeshes. Might be something I missed though, it wouldn't surprise me.
Again, thanks for the Critique. I'll see what I can do when I get back from vacation regarding fixing things. While I haven't seen any major servers running the map, I'll really like to get those holes under the map fixed before someone runs a server with this...
I'm glad you took this so well! If I had received something like this I would have gotten really defensive. As for fixing the pipeline, you really can't fix it without making a custom model. A cylinder with 8 vertexies and high smoothing would work.
And the answer to your question is likely no.
I don't know if adding enemies would be good as it's still pretty terrifying without enemies.
so many corners, so little light, who knows what might be behind the corner.
It just plays with human's fear of the unknown.
@PentaSquares I wanted to include zombies in Site 81, but since it's a true underground location any zombie spawns I put down there will actually only spawn them outside above the facility. Krepost base isn't actually truly underground, it's a giant trench that I built the base and tunnels over so the zombie spawns for the 'underground' sections mostly work. Not sure about the Borealis though, I'll take a look.