安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I just got a hard server crash when I tried to equip a space dolphin, astrodelphis, with this saddle. Here is the crashstack:
I realize the dev kit is not updated to Gen2 yet, but I don't know if the current version would allow you to override this method or if there's a way to fix this error or not currently, but I wanted to report it in case there was.
Thanks for your consideration! :)
Fatal error!
VERSION: 329.8
ShooterGameServer.exe!APrimalDinoCharacter::GetSaddleMeshComponents() (0x00007ff7a8705125) + 32 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:14752]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7a9e79e2e) + 19 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7a9e94337) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7a9ea496f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7a9e945b9) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7a9ea496f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7a9e79e2e) + 19 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7a9ea47ec) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff7aa2cc230) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGameServer.exe!AActor::ReceiveTick() (0x00007ff7aa83f6b3) + 0 bytes [e:\build\gen2dlc\projects\shootergame\intermediate\build\win64\shootergameserver\inc\engine\engine.generated.1.cpp:1770]
ShooterGameServer.exe!AActor::Tick() (0x00007ff7aa2d4993) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:801]
ShooterGameServer.exe!APawn::Tick() (0x00007ff7aa48cdb5) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\pawn.cpp:860]
ShooterGameServer.exe!APrimalCharacter::Tick() (0x00007ff7a85e9a64) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3839]
ShooterGameServer.exe!APrimalDinoCharacter::Tick() (0x00007ff7a8767a83) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:758]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff7aa2d4b1e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:789]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff7aa2bcc1d) + 30 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:154]
ShooterGameServer.exe!FTickTaskManager::StartFrame() (0x00007ff7aa574df6) + 41 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:803]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7aa41becc) + 24 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1196]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7aa3b6e0f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7a82882ac) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGameServer.exe!GuardedMain() (0x00007ff7a8284bad) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7a8284c0a) + 5 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7a828891c) + 17 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7ab27bb5d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc83eb7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc851e2651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc851e2651) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整捁潴敇㉮䅟敲䉡晵彦灓捡彥彃㘹ള䰊獡⁴敒潭整䘠湵瑣潩汃敩瑮汐祡潌慣卬畯摮