饥荒联机版

饥荒联机版

ReForged
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GlassArrow  [开发者] 2019 年 12 月 16 日 下午 8:29
Bug Reports
We prefer bug reports to be posted in our discord server: https://discord.gg/R5KFsp3
But if you do not have or use discord please post your bug reports here. Thanks!

In order to find your game's client_log.txt file:

PC: Go to your documents folder at
Documents\Klei\DoNotStarveTogether\client_log.txt

Mac: Go to your documents folder at
~/Documents/Klei/DoNotStarveTogether/client_log.txt

Linux: Go to your Klei folder at
.klei/DoNotStarveTogether/client_log.txt
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正在显示第 1 - 15 条,共 59 条留言
Ná Nà ツ 2019 年 12 月 17 日 上午 2:47 
[00:56:42]: [string "../mods/workshop-1938752683/scripts/compone..."]:6: attempt to call a nil value
LUA ERROR stack traceback:
../mods/workshop-1938752683/scripts/components/levelmanager_replica.lua:6 in (local) fn (Lua) <2-9>
inst = 100032 - lavaarena_network (valid:true)
level_manager = table: 0C6B6598
exp_str = {KU_SIyU76w7={overall=1,},KU_pvwb-Svc={overall=1,},KU_wwUugeU4={willow=0,wickerbottom=180,overall=180,},}
scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054>
self (valid:true) =
GUID = 100032
inlimbo = false
actionreplica = table: 1FFD5178
event_listening = table: 1FFD4EA8
PostInit = function - scripts/prefabs/lavaarena_network.lua:1
lower_components_shadow = table: 1FFD54C0
waveset_data = table: 3266F408
entity = Entity (34422800)
prefab = lavaarena_network
GetTotalWaves = function - ../mods/workshop-1938752683/scripts/forge_main.lua:626
GetTotalRounds = function - ../mods/workshop-1938752683/scripts/forge_main.lua:623
Network = Network (0D669F10)
persists = false
OnRemoveEntity = function - scripts/prefabs/lavaarena_network.lua:12
settings_str = net_string (6806AC98)
event_listeners = table: 1FFD41B0
GetWavesetData = function - ../mods/workshop-1938752683/scripts/forge_main.lua:620
_waveset_data = net_string (6806AC60)
SetWavesetData = function - ../mods/workshop-1938752683/scripts/forge_main.lua:613
spawntime = 0.26666668057442
name = MISSING NAME
replica = table: 1FFD5088
pendingtasks = table: 3266EEE0
components = table: 1FFD5010
actioncomponents = table: 1FFD5060
event = usersexp
data = nil
listeners = table: 0C6B5328
tocall = table: 55858508
i = 1
fn = function - ../mods/workshop-1938752683/scripts/components/levelmanager_replica.lua:2
scripts/mainfunctions.lua:418 in () ? (Lua) <415-420>
guid = 100032
event = usersexp
data = nil
inst = 100032 - lavaarena_network (valid:true)

[00:56:42]: [string "../mods/workshop-1938752683/scripts/compone..."]:6: attempt to call a nil value
LUA ERROR stack traceback:
../mods/workshop-1938752683/scripts/components/levelmanager_replica.lua:6 in (local) fn (Lua) <2-9>
scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054>
scripts/mainfunctions.lua:418 in () ? (Lua) <415-420>

[00:56:42]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:56:42]: stack traceback:
scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:90 in () ? (Lua) <33-129>
[00:58:02]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:58:02]: stack traceback:
scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:90 in () ? (Lua) <33-129>
[00:58:02]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:58:02]: stack traceback:
scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:90 in () ? (Lua) <33-129>
[00:58:02]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:58:02]: stack traceback:
scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:90 in () ? (Lua) <33-129>
[00:58:12]: Force aborting...
GlassArrow  [开发者] 2019 年 12 月 17 日 上午 3:05 
@Nana ツ This should now be fixed. Let me know if it still occurs.
Ná Nà ツ 2019 年 12 月 17 日 上午 3:07 
引用自 GlassArrow
@Nana ツ This should now be fixed. Let me know if it still occurs.
Love u <3
Mooagain 2019 年 12 月 21 日 上午 7:01 
visual bug

When the gauntlets are unequipped, the texture remains even after equipping a new item
GlassArrow  [开发者] 2020 年 2 月 1 日 上午 7:23 
Actually, we have the correct values for the petrification duration, but it was not being used by our fossilizer. This is now fixed and will be in the next update. Thank you for reporting and be sure to report any bugs to us. If it's "still" not fixed then more than likely no one has reported it so be sure to report it.
Frisk 2020 年 2 月 3 日 上午 4:37 
Eh,it seems that when we start a double trouble mode(hard or normal),it always crashes at wave 10(4boarillas and etc.)when the second wave of crocomanders spawn.
I have a poor English.I hope you can understand what I said. XD
And that's all.
Eh,by the way,will it crash when shadows attack a defending enemy(in hard mode) now?
Frisk 2020 年 2 月 3 日 上午 6:05 
引用自 sure
I have crashed in double trouble when crocks spawning. Hope you guys will fix it in soon update :cleanseal:
It seems that it's a universal bug,huh?
Well,nothing I can do but wait I think.Good luck,designers. XP
GlassArrow  [开发者] 2020 年 2 月 3 日 上午 7:40 
@Ice and @sure We have already fixed this bug and it will be in the next update.
Frisk 2020 年 2 月 4 日 上午 1:15 
@GlassArrow,Thanks a lot! :D
Frisk 2020 年 2 月 11 日 下午 9:17 
引用自 GlassArrow
@Ice and @sure We have already fixed this bug and it will be in the next update.
So,are you sure you have fixed the bug?Just now I was playing with friends and,it seemed to occur.The same point just like before.When I wanted to join again after I lost connection,the server...You see.So I want to make sure the bug has been fixed or not?

引用自 Ice
Eh,it seems that when we start a double trouble mode(hard or normal),it always crashes at wave 10(4boarillas and etc.)when the second wave of crocomanders spawn.
I have a poor English.I hope you can understand what I said. XD
And that's all.
Eh,by the way,will it crash when shadows attack a defending enemy(in hard mode) now?
GlassArrow  [开发者] 2020 年 2 月 11 日 下午 9:41 
@Ice yes I am sure we have fixed this bug, but we have not pushed the update out so the current steam version does not have the bug fix yet. The update will come out as soon as we test it to make sure it is stable.
Frisk 2020 年 2 月 12 日 下午 4:48 
I see.Thanks for answering my question.
Frisk 2020 年 2 月 16 日 上午 7:57 
Hey,guys.It's me again.This time the bugs are not so serious.
I collect them from my friends as I'm busy with my study.
1.most important and believable (He gave me a video.)
Kill the Rhinocebro when one of them is trying to revive his partner and the bug may occur.
The revived seemed to be revived but soon died.That's just the beginning.
Then both of them were resurrected,but...they can't move,
They'll attack ,but never charge or cheer up themselves(still be able to revive the other one)

2.less trusty but is easy to test
Willow seems to lose her fire dmg boost.Infernal staff's dmg is said to unbale to be increased by Abigail's debuff.

3.I tried to test but...they always choose hard mode and forbidden me from using Wendy XD
Once Abigail is knocked back,she can't manage a real attack to enemies until she is attacked.

That's all till now.Thanks for read this.
I'll finally pass the ReHardDT one day. :) And good luck,designers! I'm looking forward to seeing the mod update when I'm back from school.
Frisk 2020 年 2 月 20 日 上午 12:02 
A bug has existed for some time.
Snortoise sometimes will stuck at a corner when spinning.
I have a really POOR English,and I am sorry.
Frisk 2020 年 2 月 21 日 上午 2:59 
Sometimes it's actually hard mode but occasionally it tells me it's normal.
Not only me but also others found that.
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