Garry's Mod

Garry's Mod

[VJ] Black Mesa Source : XEN NPC
Gonarch suggestions
Dev can remove this if they want, but I want to suggest abilities that can make the Gonarch a bit more fun to control/fight.

First suggestion for controlling: setting a limit to baby headcrabs spawned total, or having the ability to summon them when you want instead of being automatic.

Second: ability to kick rocks/props with R like in the original game.
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Näytetään 1-15 / 41 kommentista
bol 16.12.2019 klo 7.48 
He can kick 'em with standart attack
I still can't figure out how to do the charge attack, lol. Wish I had control over babies spawned though
Moon 16.12.2019 klo 14.46 
How do u control the npcs?
There is an item under VJ weapons called NPC controller
vj base npc controller gun
:steamsalty:
Yeah. I just love controlling NPCs. I don't need the changes, but it would make things more fun.
Could we get the ability to control baby headcrabs spawning while controlling the Gonarch?
I need a option to set limit of spawning baby headcrabs because i have 1500 addons that ate all of my ram, and my game starts lagging very much when gonarch born to much headcrabs.
Yeah. The monstrous amount of baby headcrabs eats up the FPS. I wish I could simply press R and spawn them, and press Spacebar or CTRL for Charge
If i may, i have a suggestion of my own. To be able to zoom out the camera while controlling a large NPC. I can barely see where i'm going or what i'm doing as the Gonarch, because she's covering half the screen!
Lawrence  [kehittäjä] 21.12.2019 klo 8.37 
The B0rb lähetti viestin:
If i may, i have a suggestion of my own. To be able to zoom out the camera while controlling a large NPC. I can barely see where i'm going or what i'm doing as the Gonarch, because she's covering half the screen!
The vjbase controller can be adjusted, you can view it in the options of drvej.
Lawrence  [kehittäjä] 21.12.2019 klo 8.38 
Galvatronus Enderus lähetti viestin:
Could we get the ability to control baby headcrabs spawning while controlling the Gonarch?
yes i will do that
Thank you so much! I like to see this one as a "Renaissance Gonarch, but better!"
After looking at the Gonarch in Black Mesa, I saw that it behaves pretty similar to the one now in Gmod. Well done. (None of the following suggestions are needed, but would be really neat.)

My suggestions that would make it more terrifying, would be giving it the ability to jump down from cliffs/ledges, and being able to climb somewhat. The NPC gets stuck a lot, and often can't chase the player when they go down a small ledge or up a small platform. This would make it a bit more tense

The other suggestion is the rock/prop punting. This one's not mandatory either, but would add variety to Gonarch's ranged arsenal.

There is a 3rd stage, where Gonarch's legs are crippled, and mostly remains stationary. It spews acid like a volcano, and spawns baby headcrabs (i assume the headcrabs will be limited in 2nd and this possible 3rd stage.
Galvatronus Enderus lähetti viestin:
After looking at the Gonarch in Black Mesa, I saw that it behaves pretty similar to the one now in Gmod. Well done. (None of the following suggestions are needed, but would be really neat.)

My suggestions that would make it more terrifying, would be giving it the ability to jump down from cliffs/ledges, and being able to climb somewhat. The NPC gets stuck a lot, and often can't chase the player when they go down a small ledge or up a small platform. This would make it a bit more tense

The other suggestion is the rock/prop punting. This one's not mandatory either, but would add variety to Gonarch's ranged arsenal.

There is a 3rd stage, where Gonarch's legs are crippled, and mostly remains stationary. It spews acid like a volcano, and spawns baby headcrabs (i assume the headcrabs will be limited in 2nd and this possible 3rd stage.
These are actually some really good suggestions! I agree that they'd heavily improve the Gonarch from it's current state.
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