Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=865266971
This also shows up as incompatible but I don't see any differences or problems caused by it.
The Last Stand update will ease up on the incompatibilities when using mapspawn.nut. I modified and tested your addon on the Beta to ensure everything will go smoothly for tomorrow.
When the update launches, you can update by doing the following:
1. Rename your "mapspawn.nut" file to "mapspawn_addon.nut" -- everyone gets their own now!
2. Modify that file just a bit...
The current technique used won't work anymore because Kerry Davis removed these from the preserved entity table, so we can't get round-persistent scope for Game Events this way anymore:
So, instead, I now have the file named like this:
I updated it to contain just this one line to run the script on "worldspawn" instead, notable because it doesn't respawn each round so its scope is permanent:
And it works!
You also don't need the lines which run "vscript_survivor_deathanim", "vscript_bill_cigar_fix", and "survivorshoving" anymore.