安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Description: It seems that the mod Project Injury Reaction is conflicting with ODKAI. I can assure you that it seems to be trying to play animations like radio animations while the A.I are knocked out, bleeding out, or being dragged to safety by a member of the same squad, creating soldiers who seem to be frozen in time (i.e they don't move and can't be shot at by the A.I).
Other Mods Used: Lambs.FSM, unit voice overs.
" I can assure you that it seems to be trying to play animations like radio animations while the A.I are knocked out, bleeding out, or being dragged to safety by a member of the same squad"
for the animations i fix this bugs with the next release.
"creating soldiers who seem to be frozen in time"
do you mean spawn new soldiers?
You create new soldiers by zeus?
you play in MP or SP?