安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
edit: it appears to be only affecting modded characters, such as Samael, Nemesis and 154-AC. It looks like all the transformations are the sin related transformations as well
edit 2: after starting a run as judas and picking up matt's kidney stone, I got bookworm?? And the transformation persists between runs. After some more runs I found that I got transformations as the vanilla characters as well
I probably won't add any more edits, as I know this isn't really the place for bug reports, but I feel as though I should let you guys know that this stuff is happening despite not having any other major modpacks/game changing mods on
Really weird. Would you mind erasing your savedata (using the command in the FAQ above) to see if that can be fixed? Because, honestly, this is the first time I hear about such bug. Of course, if that doesn't solve or if we get more complaints of the kind, we'll look deeper into it, because that's a really unfortunate bug :(
_transformationsAPI.SaveData={}"
Where do I paste this?
This makes it more permanent, but there's still some transformation errors in the log:
So, something is still trying to access already cleared transformations. GetItemPool, maybe? Not sure.
Oh, I probably forgot to include a check for if the array it is trying to use an index of is nil. I usually remember to do this with all transformations, but, this time, I probablky forgot on the bee one.
Also, funny thing the transformation doesn't reset on its own. I could swear I'd done a function like this one you're mentioning - which probably means I didn't make it functional or something... Thanks for the insight, I'll look into it in the near future!