武装突袭3

武装突袭3

CQB Training Facility
MrPiipe  [开发者] 2013 年 11 月 11 日 上午 10:36
Feedback/Suggestions
If you find something wrong with the mission or you have suggestion that might make the experience better in the CQB Training Facility please post them here and I will look into them.
Thanks!
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正在显示第 1 - 11 条,共 11 条留言
Cartman 2013 年 11 月 12 日 上午 11:34 
is it possible to plant some civilian targets? maybe add 2 or 3 more shoothouses with not only enemy-targets, but also civilian ones. except this, i dont have any other idea how you could improve this more, its perfect already in a way =)
MrPiipe  [开发者] 2013 年 11 月 12 日 下午 1:17 
引用自 Cartman
is it possible to plant some civilian targets? maybe add 2 or 3 more shoothouses with not only enemy-targets, but also civilian ones. except this, i dont have any other idea how you could improve this more, its perfect already in a way =)

My intention was to add hostage pop-up targets that were optional 1 or 2 per building and you could activate them using the laptop. Sadly the hostage pop-up target textures are the same as the pop-up target textures (i.e a CSAT soldier). Because of this the only way for me to add optional hostages is using a script that spawns an AI civilian inside a shoothouse and deletes it when you choose to delete it in the laptop.

In other words, I have to write a script for the civis so that it doesn't mess around with the general feel of the shoot house, I'm gonna start working on it in a couple of days when I have the time.
Professor Cupcake 2013 年 11 月 14 日 下午 12:23 
引用自 MrPiipe
引用自 Cartman
is it possible to plant some civilian targets? maybe add 2 or 3 more shoothouses with not only enemy-targets, but also civilian ones. except this, i dont have any other idea how you could improve this more, its perfect already in a way =)

My intention was to add hostage pop-up targets that were optional 1 or 2 per building and you could activate them using the laptop. Sadly the hostage pop-up target textures are the same as the pop-up target textures (i.e a CSAT soldier). Because of this the only way for me to add optional hostages is using a script that spawns an AI civilian inside a shoothouse and deletes it when you choose to delete it in the laptop.

In other words, I have to write a script for the civis so that it doesn't mess around with the general feel of the shoot house, I'm gonna start working on it in a couple of days when I have the time.

Is it not possible to retexture the existing targets via a command?

I haven't touched on that yet myself, but I'm sure I've heard it being used before.
MrPiipe  [开发者] 2013 年 11 月 14 日 下午 2:47 
No worries, I have somthing in the works now, I should be updating the map in the next day or two ;)
There's need to add team formation for CQB. (It's from the simulator)
Simple to use. good start.
nothing much to say!
Ty'Quantavius LeDarius 2013 年 11 月 15 日 下午 10:51 
mbg killhouses are on armaholic as an option for cqb/ mout training
Astrell 2013 年 11 月 17 日 下午 5:08 
How about put some more stress in it? Like this is the Level 1 Training, Level 2 are real AI Soldier without shooting back, they can have multiple stances through. Level 3, AI with Shooting back but not moving. Level 4 - Real Building with real Threats. Would be nice if you make some more Trainings Facilitys you have a Hand for it!
最后由 Astrell 编辑于; 2013 年 11 月 17 日 下午 5:08
MrPiipe  [开发者] 2013 年 11 月 17 日 下午 6:05 
Sadly AI are unreliable, and they won't recognize the user made buildings that well. I could do it, but I'd rather keep it simple until I have more time to script that stuff in.
最后由 MrPiipe 编辑于; 2013 年 11 月 17 日 下午 6:05
Termin8rSmurf 2013 年 12 月 16 日 下午 4:33 
Excellent. I have used this trainer solo and with others. Good job, sir. Well done. And thank you.
MrPiipe  [开发者] 2013 年 12 月 16 日 下午 5:01 
引用自 Termin8rSmurf
Excellent. I have used this trainer solo and with others. Good job, sir. Well done. And thank you.

No problem man, glad you like it.
wookie 2014 年 2 月 26 日 上午 4:51 
Would be cool if you could just pop up random 25/50/75% of targets. For my taste there are a bit too many.
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