Team Fortress 2

Team Fortress 2

The Drive By(2019)
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a 2019 年 11 月 24 日 上午 10:10
Stats:
+No move speed penalty while spun up
+10% move speed while spun up
-Much louder spin up (sorry no fast flank hoovy)
-You constantly move forward when spun up at 65% move speed (holding forward increases move speed)
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正在显示第 1 - 15 条,共 30 条留言
wow!
Loving Wound 2019 年 11 月 24 日 上午 11:16 
+No move speed penalty while spun up
+10% faster movement speed on wearer(doesn't stack with the GRU)
-20% damage penalty
-consumes an additional 3 ammo while spun up
+-when the weapon isn't active it is being shown carried on Heavies back.(simply to indicate the passive speed boost)
最后由 Loving Wound 编辑于; 2019 年 11 月 24 日 上午 11:17
No. 1 Halloween Contract Hater 2019 年 11 月 24 日 下午 12:03 
Gain a 5 second speed boost on kill
Wearer is pulled forward when shooting
Loud spin up noise
35% slower spin up and spin down speed
a 2019 年 11 月 24 日 下午 1:41 
My stats were intended so you would get punished more for making a mistake but that you get to also punish mistakes more (the enemy team over extends a bit for example). Basically GRU if it was a Minigun that you couldn't fire when running away.
最后由 a 编辑于; 2019 年 11 月 24 日 下午 1:42
Knusperfrosch 2019 年 11 月 24 日 下午 2:36 
"You constantly move forward when spun up"
This would effectively kill the weapon. Sorry. Heavy as a class is all about a) positioning and b) synergy with the Engineer, and forcing movement on a player against their will is utter nonsense.

"+3 additional ammo consumed while spun up"
That's the same downside the Huo-Long Heater has, and the reason why no-one uses the Huo-Long.

"move speed boost for teammates while spun up"
Again, inflicting unexpected movement on teammates is NOT an advantage, it's a big fat downside: more speed you have no control over means less aim accuracy and less control over positioning. At least with the Soldier's banner that grants an AoE speed boost you get a "warning" when he triggers it. How many times have I died as a Medic because some idiot Soldier gave me a sudden slap with the whip when I wanted to go up to a corner (but stay hidden and not peek around) and instead suddenly got boosted forward around the corner into enemy fire.

And it's not the teammates who need a speedboost, it's the Heavy. The #1 reason the Heavy isn't in 6v6 competitive league play is his lack of speed and mobility.
All the other classes have been given so many upgrades to their mobility, self-heal, hitpoints, damage resistances, speedboost (Spy especially), and their damage output via unlock weapons that can force (mini)crits, as well as additional gameplay options (Demoknight, combat-Engi with minisentry, wrangler, rescue ranger, flying Pyro with jetpack, etc). The Heavy has not.
Knusperfrosch 2019 年 11 月 24 日 下午 2:51 
Loud spin-up and firing noise is already a big downside.

Give the Drive-By a "rage meter" that fills up by damage, same as the Soldier banners or the upgrade for miniguns in Mann vs Machine. When triggered (via a taunt emote, like the Phlog and Soldier banners) it grants the Heavy 80% faster spin-up and spin-down speed and a movement speed boost while spun-up for 10 seconds.

And to anyone who thinks this is "too OP", may I remind you that Soldier banners exist, each of which grant SEVERAL massive buffs as an Area-of-Effect to the Soldier and his teammates, and on top of that the Concheror and Battalion's Backup add a passive bonus (constant health regeneration or additional HP, respectively) to the Soldier.

Yes, Soldier foregoes the shotgun when using a banner, well boohoo. But forcing the Heavy to give up the secondary slot for a boost item is a) impractical as the Heavy is the only class in the entire game saddled with a primary weapon that need a spin-up and spin-down time which makes swapping between a triggered utility item and the minigun useless. And b) forcing the Heavy to forego the Sandvich/Banana punishes the entire team, since usually those health items are thrown as health pickups for the Medic far more often than being eaten by the Heavy himself.
Scrangican 2019 年 11 月 24 日 下午 4:27 
Speed Gun
+/ - When spun up: gain a 40% movement speed buff, but will constantly move forward
+ 10% faster firing speed
- 25% slower spin-up speed
Loving Wound 2019 年 11 月 24 日 下午 6:16 
引用自 Knusperfrosch
"+3 additional ammo consumed while spun up"
That's the same downside the Huo-Long Heater has, and the reason why no-one uses the Huo-Long.
No one uses the Huo-Long Heater because it provides little to no benefit for its downsides not just because it consumes ammo faster. :yawning_creep:

If you just look at that one downsides, you aren't at all going get an idea of how well the weapons is going to be. :wat_creep:
最后由 Loving Wound 编辑于; 2019 年 11 月 24 日 下午 6:18
thepicgamer 2019 年 11 月 24 日 下午 10:56 
just add no crits then 100% balanced
a 2019 年 11 月 26 日 下午 3:13 
引用自 Knusperfrosch
Loud spin-up and firing noise is already a big downside.

Give the Drive-By a "rage meter" that fills up by damage, same as the Soldier banners or the upgrade for miniguns in Mann vs Machine. When triggered (via a taunt emote, like the Phlog and Soldier banners) it grants the Heavy 80% faster spin-up and spin-down speed and a movement speed boost while spun-up for 10 seconds.

And to anyone who thinks this is "too OP", may I remind you that Soldier banners exist, each of which grant SEVERAL massive buffs as an Area-of-Effect to the Soldier and his teammates, and on top of that the Concheror and Battalion's Backup add a passive bonus (constant health regeneration or additional HP, respectively) to the Soldier.

Yes, Soldier foregoes the shotgun when using a banner, well boohoo. But forcing the Heavy to give up the secondary slot for a boost item is a) impractical as the Heavy is the only class in the entire game saddled with a primary weapon that need a spin-up and spin-down time which makes swapping between a triggered utility item and the minigun useless. And b) forcing the Heavy to forego the Sandvich/Banana punishes the entire team, since usually those health items are thrown as health pickups for the Medic far more often than being eaten by the Heavy himself.
i aint reading that essay aight:steamfacepalm:
DragShot 2019 年 11 月 26 日 下午 7:21 
Since everyone is throwing ideas in here's my two cents:

The Drive By
Level 60 Minigun
[+] 10% bonus movement speed on wearer
[+] No movement speed penalty while spun up
[-] Spin up is louder than other miniguns
[-] Spin up time is 15% longer
[-] 20% less accuracy

So basically the idea I have for this weapon is to provide a little mobility buff at the expense of being less accurate on mid-range targets, forcing the user to engage in close-distance combat and deal with the noisier, slower spin-up.
最后由 DragShot 编辑于; 2019 年 11 月 26 日 下午 7:21
hmmm
Toni-technaclaw 2019 年 12 月 1 日 上午 7:30 
引用自 DragShot
Since everyone is throwing ideas in here's my two cents:

The Drive By
Level 60 Minigun
[+] 10% bonus movement speed on wearer
[+] No movement speed penalty while spun up
[-] Spin up is louder than other miniguns
[-] Spin up time is 15% longer
[-] 20% less accuracy

So basically the idea I have for this weapon is to provide a little mobility buff at the expense of being less accurate on mid-range targets, forcing the user to engage in close-distance combat and deal with the noisier, slower spin-up.
Now this is something i Can Get behind.:sclovestruck:
Flpstrike 2019 年 12 月 5 日 下午 6:13 
A Speed Buff for Heavy while shooting with the Mini-Gun is interesting, but making it louder is just useless
Bass Trombone Guy 2020 年 1 月 26 日 下午 6:52 
consumes 5 ammo a second kinda like a gas tank draining as vehicles move 20% damage penalty 30%faster fire rate. each time fired consumes 2 ammo instead of 1 50% bigger ammo pool while reving plays a loud sound when reved plays a low motor sound 30% slower rev speed (like when starting up a vehicle) while reved 40% speed buff
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