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When I published the mod there was a bug in the UI filtering that I reported to UG. Since then they added the grouping for models, I just don't know if the grouping can be applied to signals.
The bug was indeed that I had no control over the sort order, hence no sort order has been implemented (yet).
The track speeds are there because a signal can't change the speed, as some of the signals in the pack are supposed to do. For this you can use the tracks instead.
If the tracks pushes other items away, you can always scroll through them all with the mouse wheel or by the arrows at the beginning/end (move the mouse).
I will have a look at this because the current state of the mod is not how I intended it to be when it was published.
This is something UG needs to address. It must be possible to scroll and set the order of filters.
I'm not 100% sure, but I think before the UG patch it wasn't a category for each track speed...
Btw.: Do you know what I can do? After the patch I get errorcodes for the SetOpenGL from CommonAPILUA and the game won't start... after acknowledging both errorcodes both errorcodes, the game starts, runs, but the black button CommonAPI which was by default at the top left (which I closed every time) isn't there anymore...
Don't know how this affects my game... But it is NOT the CommonAPI2 as I haven't loaded this "mod"...
CommonAPILUA or CommonAPI2 has nothing to do with me, I'm not using any of them.
have a nice christmas!!!
You can open the mod's config file and set some options regarding, tracks, groups and signals.