Space Engineers

Space Engineers

JTurp's Hover Script
CTH2004 23 DIC 2019 a las 9:14 a. m.
Suggestions/ ideas
A place for all Suggestions and Ideas.

The tittle says it all!
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CTH2004 23 DIC 2019 a las 9:15 a. m. 
Publicado originalmente por CTH2004:
A place for all Suggestions and Ideas.

The tittle says it all!

Not sure if this is possible, but it would be nice if, using a camera, it could detect if it's "x" meters from a mountain, slow down, and start alinging. That should help prevent some crashes. Of course, it's an optional feature, require cameras on that side. Not necesary...

Just an idea though!
Última edición por CTH2004; 23 DIC 2019 a las 9:15 a. m.
ArcWolf 6 JUN 2021 a las 6:44 p. m. 
Dont know if you are still taking ideas or suggestions but could you add additional argument to the On/Off commands
Examples:

Hover <toggle>
Limit <toggle>
Cruise <toggle>

Pretty self explanatory but they would simply switch between on or off depending on the current setting. This would help condense the number of commands needed in control seat hotbars.
TechCoder 9 AGO 2021 a las 9:20 a. m. 
Detect enemy (ship, base, whatever) and AVOID them (certainly 'maneuvers' of some sort...)

We have pirate bases all over the place, so sending a ship out on any sort of auto program is dangerous....

Some 'distance to avoid' would be good (we find that 600m is good, but >800 is totally safe). If, then, the drone would 'circle around' the enemy (i.e., it moves left/right/over/whatever at that distance) and go back on course, that would be really great.
You can create a semi-active mode very easily. When the player moves the mouse or presses the Q or E key, it can be detected. When that happens you can suspend the script and set the gyroscopes back to normal (no overrides). Then after a specific amount of time with no further input, resume the script.
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