工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

Ryan's Urban Assets Pack
ryantheskinny  [开发者] 2020 年 4 月 27 日 下午 1:33
suggestions and bug reports
please leave suggestions here or report any bugs you find
最后由 ryantheskinny 编辑于; 2020 年 4 月 27 日 下午 1:35
< >
正在显示第 1 - 10 条,共 10 条留言
apd1004 2020 年 5 月 16 日 上午 7:29 
Using the beta branch which I think is 8.1.22 at the moment. Having one-way traffic issues with the hot mix and small concrete plant when manually constructing conveyors to the plants and trucks from the CO want to drop off supplies for constructing the conveyors. Trucks attempting to deliver mechanical components and steel to the hot mix and concrete plants will go the wrong way down the lead roads and get stuck without entering the plants to drop off the items. I haven't seen any one-way traffic issues with vehicles actually using the plants, either for picking up products (concrete, asphalt) or replenishing them (cement, bitumen).
ryantheskinny  [开发者] 2020 年 5 月 16 日 上午 9:36 
I will send a bug report into Peter, that is probably an issue with the Construction office pathfinding not taking into account the input/output road types.

Thanks
最后由 ryantheskinny 编辑于; 2020 年 5 月 16 日 上午 9:37
apd1004 2020 年 5 月 17 日 上午 6:18 
And, is there any way to get a pipeline connection for the Hot Mix plant? (I'm not a modder so I don't know if this is possible or not...) Unless of course the intent was to not have one. Great mod by the way, I use this in all my starter towns whether using HMC rules or not.
ryantheskinny  [开发者] 2020 年 5 月 17 日 上午 6:36 
I had thought about it. I even grabbed the coordinates to place it. But honestly it holds up really well with that 40ton tank in my testing, it runs out of gravel sooner than bitumen.

My design wasn't meant as a permanent one, but sometimes you build to supply a local construction area.
DomaLIama 2020 年 5 月 27 日 下午 1:42 
I'd like to second a pipeline connection for the Hot Mix plant and maybe less pollution. I like to play with COSMONAUT rules and inevitably the truck importing bitumen causes a traffic jam since there's just a single spot for vehicles.

I'd also like to humbly suggest bringing the pollution down, since currently the default asphalt plant has an order of magnitude more production for half the pollution.

In any case, thanks for the awesome asset pack. Having the smaller industry buildings makes the game come together in terms of progression and is perfect for the smaller towns aesthetic
ryantheskinny  [开发者] 2020 年 6 月 30 日 下午 3:38 
i lowered the pollution. in the near future ill make a pipe connection version
troz2 2021 年 3 月 17 日 上午 8:05 
I have given a suggestion in another topic and came across this one, so I will write it here too just in case.
1 - The suggestion is that the CO vehicles dont disappear when the site they are going to finishes or the construction is stopped (cancelled). That they should try to go to another site that needs the cargo or failing that they come back to the CO and get rid of the cargo when it gets there. In the travel back to the CO, if a site starts to need the resource (or workers in case of busses), it goes there instead.
vajeeking 2023 年 3 月 1 日 上午 8:31 
Can't build those small asphalt batch and concrete batch in realistic mode, because they 1 way entrance and no flip code in building.ini. But I did changed that "no flip code" gone ,it so it goes smoothly now.
ryantheskinny  [开发者] 2023 年 3 月 1 日 上午 9:38 
引用自 vajeeking
Can't build those small asphalt batch and concrete batch in realistic mode, because they 1 way entrance and no flip code in building.ini. But I did changed that "no flip code" gone ,it so it goes smoothly now.

It doesnt work with both roads connected?
vajeeking 2023 年 3 月 2 日 上午 6:51 
引用自 ryantheskinny
引用自 vajeeking
Can't build those small asphalt batch and concrete batch in realistic mode, because they 1 way entrance and no flip code in building.ini. But I did changed that "no flip code" gone ,it so it goes smoothly now.

It doesnt work with both roads connected?
yeah both roads are connected when tryed, anyway I removed flip code so that works now
< >
正在显示第 1 - 10 条,共 10 条留言
每页显示数: 1530 50