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语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The game has eleven language files - which are SET translations - which the user selects as a game option. These files are stored in:
Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Localization
When the game builds itself on loading, it interrogates the selected language file.
The vast majority of mods publish their localisation files - which are language version files - as .int file extension. This means International US English.
When you load the game with a different base game language, such as .fra (Francais) along with .int files, it converts sections, overwrites them or in some cases makes the game completely revert to default US English.
Navigate to this mod's install folder:
Steam\steamapps\workshop\content\268500\1914140431\Localization
Change the file extension of each .int to be .fra instead. Unfortunately this mods contents will still be in english but it should not interfere with the base game.
Translate the localisation files yourself and either publish an alternate version or ask the modder to publish it for you. This is the only way, no auto-translate exists.
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Je souhaite que ce soit plus facile. Désolé, je ne peux pas vraiment vous aider dans votre quête.
Once again my quest for the FR will be long and difficult but I hope, since the MODs are a help from you.
Thank you in advance.