Source Filmmaker

Source Filmmaker

[BEASTARS] Legosi
 此主题已被置顶,因此可能具有重要性
nico  [开发者] 2019 年 11 月 14 日 下午 12:54
Report a bug
Do you have an issue with a model? Report it in this discussion for us to fix!

Bug to-do list:
  • Gotta make new finger bones.
最后由 nico 编辑于; 2019 年 11 月 15 日 上午 11:03
< >
正在显示第 1 - 12 条,共 12 条留言
RaskusRambles TTV 2019 年 11 月 15 日 上午 8:00 
The fingers are a bit off (ring and pinky move together and can curl odd, since they are one bone) but the face flexes are a great touch.
nico  [开发者] 2019 年 11 月 15 日 上午 11:03 
引用自 Ragnarok
The fingers are a bit off (ring and pinky move together and can curl odd, since they are one bone) but the face flexes are a great touch.
I'll get around to fixing the fingers once I'm done with this other Beastars related project.
Rise 2019 年 11 月 15 日 下午 3:13 
Upon auto-rigging the model for easier posing, the limbs don't exactly behave like they should. I believe there is some sort of universal way of turning the bones and such so that when rigging the model they twist, turn and bend the way they should... I'm no expert though.
https://www.dropbox.com/s/6t8c7992xewtyor/Screenshot%202019-11-16%2000.11.56.png?dl=0
I pulled the poor lad's pelvis down and he just
nico  [开发者] 2019 年 11 月 15 日 下午 3:54 
引用自 Rise
Upon auto-rigging the model for easier posing, the limbs don't exactly behave like they should. I believe there is some sort of universal way of turning the bones and such so that when rigging the model they twist, turn and bend the way they should... I'm no expert though.
https://www.dropbox.com/s/6t8c7992xewtyor/Screenshot%202019-11-16%2000.11.56.png?dl=0
I pulled the poor lad's pelvis down and he just
That's not a bug, you just gotta move the knee and elbow control bones outward.
最后由 nico 编辑于; 2019 年 11 月 15 日 下午 3:54
Rise 2019 年 11 月 16 日 上午 5:47 
引用自 Jamie
引用自 Rise
Upon auto-rigging the model for easier posing, the limbs don't exactly behave like they should. I believe there is some sort of universal way of turning the bones and such so that when rigging the model they twist, turn and bend the way they should... I'm no expert though.
https://www.dropbox.com/s/6t8c7992xewtyor/Screenshot%202019-11-16%2000.11.56.png?dl=0
I pulled the poor lad's pelvis down and he just
That's not a bug, you just gotta move the knee and elbow control bones outward.

This is not exactly the case...
I will make more screenshots later today, since Inwas dumb enough to delete the old ones.
Rise 2019 年 11 月 16 日 上午 11:48 
Okay, so here I am again. I did some more experimenting. I'm not an expert in Source, plus I am actually lazy as hell, which is why I always use rigs to pose my stuff.
Anyway, I remembered that this model was made like a Valve Biped character model, so I tried applying the rig_biped_simple rig to him, but it didn't stick; SFM didn't let me apply it.
So I spawned a defaultly valve-biped type model to experiment with, and yeah, they have the same bones!
https://i.imgur.com/a7V4xnE.png
Though, our Combine here actually accepted the valve_biped_simple rig. For Legosi I needed to make one with auto-rigger (which, note this, so far always rigged models perfectly)
https://i.imgur.com/0XsSdPM.png
But then once the model is moved it all falls aparat, instead of the dynamic, realistic limb movements, the model gets all funky!
https://i.imgur.com/zEFOk5R.png
I'm posting this for only awareness though, as I am, like previously mentioned, pretty much a dumbass when it comes to Source.
I hope with all my heart you manage to somewhat fix the model's rigging, since it could make the lives of many animators easier. I already have a ♥♥♥♥♥♥♥♥ of respect for making the model in the first place ngl.
nico  [开发者] 2019 年 11 月 16 日 下午 12:01 
Lemme do some investigating;
So it looks like when you used the auto-rigger, you didn't set the knee bones correctly, your auto-rigger parameters must look like this.[i.gyazo.com]
On my end, at least, Legosi has knee control bones as seen here.[i.gyazo.com]
His knees move properly[i.gyazo.com] on my end.
As for his elbows, there are control bones which allow you to control which directions his elbows go as seen here.[i.gyazo.com]
I see no problem as a majority of models on the workshop move the way Legosi does in terms of IK rigging, I appreciate your report but there really isn't anything to be concerned about.
最后由 nico 编辑于; 2019 年 11 月 16 日 下午 12:07
Rise 2019 年 11 月 16 日 下午 12:24 
引用自 Jamie
Lemme do some investigating;
So it looks like when you used the auto-rigger, you didn't set the knee bones correctly, your auto-rigger parameters must look like this.[i.gyazo.com]
On my end, at least, Legosi has knee control bones as seen here.[i.gyazo.com]
His knees move properly[i.gyazo.com] on my end.
As for his elbows, there are control bones which allow you to control which directions his elbows go as seen here.[i.gyazo.com]
I see no problem as a majority of models on the workshop move the way Legosi does in terms of IK rigging, I appreciate your report but there really isn't anything to be concerned about.
No. Way.
Alright, I need to admit, I played myself on the dumbest way possible.
I left the "rig toes" on, and for some reason that messed up the model SO HARD, holy crap.
I owe you big time for taking your time to make those reply gifs lmao
Thanks a lot for the help. I'll make good use of this boye.
nico  [开发者] 2019 年 11 月 16 日 下午 12:25 
You're welcome!
Knapperx 2020 年 1 月 31 日 下午 6:26 
finger bones need to be fixed
DaisyXeno 2021 年 2 月 3 日 下午 8:58 
im probably just an idiot and dont understand but im also new to SFM. I can't find the model anywhere
nico  [开发者] 2021 年 2 月 3 日 下午 9:15 
引用自 jasmine22
im probably just an idiot and dont understand but im also new to SFM. I can't find the model anywhere
Its not in any subdirectories.
< >
正在显示第 1 - 12 条,共 12 条留言
每页显示数: 1530 50