Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
19:45:14 valid types are:
19:45:14 01 - Vehicle
19:45:14 02 - Static
19:45:14 03 - Loot
19:45:14 04 - Infected
19:45:14 05 - Animal
19:45:14 06 - Ambient
19:45:14 07 - Item
19:45:14 08 - Trajectory
Did you copy the spawn positions from the ada police car as mentioned in some post? Because I think it's possible they collide when spawning on the exact same location. I'm not sure though but I used what's in cfgeventspawns.xml included with the mod and I haven't seen those problems that you describe.
@FlyingMachineGun
I think you have forgotten to change <event name="LandRoverDefender"> to "VehicleLandRoverDefender" in your cfgeventspawns.xml. See my post in the topic "not spawning" for the necessary changes.
The problem was coming from the Types.
<nominal>15</nominal>
Nominal must always be 0 for vehicule or server will consider it as a loot and will spawn it on wreck police car, helicrash, house etc