Garry's Mod

Garry's Mod

Halo Reach Skirmisher playermodel/NPCs + Kinect conversion
fast and funny 2013 年 11 月 7 日 下午 12:45
Anyone think he should turn the Halo Grunts by Sgt. Shotups into a playermodel?
I think id like to see that be a playermodel, of course it would be a bit smaller, but maybe you can make it work in :gmod:arry's Mod!
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Blurry 2013 年 11 月 7 日 下午 7:36 
Sure that what be cool, but very hard to make.
fast and funny 2013 年 11 月 7 日 下午 8:01 
To make? He just ports them out of the game (Reffering to Sgt. Shotups) with a tool and James_UK Turns them into playermodels from Sgt. Shotups so its not TOO hard... since im not a lua coder or have any experience in addon making I dont know all the hard things about it.
THG 2013 年 11 月 8 日 上午 8:43 
引用自 Thel 'Vadam
To make? He just ports them out of the game (Reffering to Sgt. Shotups) with a tool and James_UK Turns them into playermodels from Sgt. Shotups so its not TOO hard... since im not a lua coder or have any experience in addon making I dont know all the hard things about it.
You need to port in lots of valve bones for kinect and stuff, also for the player model more bones
最後修改者:THG; 2013 年 11 月 8 日 上午 8:45
James_UK  [開發人員] 2013 年 11 月 8 日 上午 8:58 
You have to understand that all the models I've converted to playermodels/NPCs so far to a certain degree stretch depending on how much the skeleton differs from the Valve Biped. The grunt in particular has small legs and pretty long arms. I can imagine once I've done the conversion process to it, it'll probably look like someone doing a bad cosplay. :D (Just imagine it stretched to human proportions and moving around with Valve Animations and you'll get a good idea of how it'd look)

I don't mind doing a quick conversion as a proof of concept then showing it to get a general concensus as to weather I should go ahead with such a thing. If you don't mind having a grunt that looks like someone cosplaying then that's what you'll get. ;)
James_UK  [開發人員] 2013 年 11 月 8 日 上午 9:56 
An example where there was stretching in the Jackals knees prior to fixing it up:
http://imageshack.com/a/img819/2116/q485.jpg
http://imageshack.com/a/img822/6711/k96c.jpg

A test of the close to final playermodel with the worst of the knee distortion fixed (still need to do NPCs and Viewmodel arms)
http://www.youtube.com/watch?v=i_1CZ8s0Q3s
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