Garry's Mod

Garry's Mod

Citadel Town
Dynamite_Dan01  [开发者] 2019 年 11 月 9 日 下午 2:49
Suggestions
If anyone has ideas for Citadel Town, feel free to let me know here. Ideas for the citadel itself are particularly good as it's still being made.

Suggestions on map optimisation are also very welcome. Good framerates help to make good battles, after all

Current things I plan on adding:
-Hangar for aircraft and scanners in the citadel
-Advisor room and Breen's office
-Dark fusion reactor and reverse falling-edge cyclomatic pulse forming system for the portal

-Headcrab canister launcher that targets the rebel side. Canisters should only open when
approached by a rebel or player.

-Doors for buildings

-A way to turn rebels being held in the combine bunker cells into combine soldiers
最后由 Dynamite_Dan01 编辑于; 2019 年 11 月 13 日 上午 8:20
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正在显示第 1 - 15 条,共 98 条留言
Tarko McGraw 2019 年 11 月 10 日 上午 4:12 
Maybe you could add a feature that deactivates the forcefields? If there isn't already of course.
Dynamite_Dan01  [开发者] 2019 年 11 月 10 日 上午 7:16 
There is, in fact. There's a combine outpost in the top floor of the largest building on their side with a button on a console to turn them off. It has a screen with 'access field active/inactive' on it depending on their state.
Alixia 2019 年 11 月 10 日 下午 2:18 
If there isint already, make a way for the rebels to deactiave the forcefiels and get in? Not easily of course, maybe a small combine outpost outside that can also deactiave those forcefiels?
Dynamite_Dan01  [开发者] 2019 年 11 月 10 日 下午 2:41 
There's actually a combine outpost hidden in the top floor of the large, white building on their side of the map with a control for the forcefields.

The forcefields can be bypassed to reach it by going through the underground. So throwing in a zombie spawn pad down there can make a decent challenge to get through.

I personally also like to put a camera NPC next to the controls so that the combine know when their outpost has been attacked.
Alixia 2019 年 11 月 11 日 上午 3:26 
Oh thanks for replying mate.
Poisonlight 2019 年 11 月 11 日 下午 7:32 
how about a button in citadel that sends out headcrab shells
Dynamite_Dan01  [开发者] 2019 年 11 月 11 日 下午 10:30 
That sounds good, I'll see if I can add it. They'll probably fall in three or so areas on the rebel side.
gilinar 2019 年 11 月 12 日 上午 8:04 
A way for the tesla gate in the underground to be destroyed or run out of power before it needs to recharge. (Recharge times would take up to 30-60 seconds.) It'd be a good way for rebels to storm the underground CMB base before they are bombarded with lasers again.
最后由 gilinar 编辑于; 2019 年 11 月 12 日 上午 8:06
Dynamite_Dan01  [开发者] 2019 年 11 月 12 日 下午 12:26 
Currently, the tesla gate does take 3-4 seconds to recharge after each strike, allowing just enough time for a player to get through and turn it off from the nearby console. As long as no players reactivate it, it will stay off.

There's also a secret wall there that stops sentient NPCs from trying to cross when the gate is on, so rebels will happily go through once it's off.
gilinar 2019 年 11 月 12 日 下午 4:10 
In the underground CMB base, there should be a way to kill the prisoners inside the forcefields. For extra fun, each cell should have a different kill method, just for variety.
Dynamite_Dan01  [开发者] 2019 年 11 月 13 日 上午 12:10 
That's a decent idea. Knowing the combine, they'd probably have the same method for each cell. But I'll make it something fairly interesting.

Edit:
Just had an idea actually! I'll make the cells do what the combine do best, turn their captives into new soldiers. I'll try and make it so that it only does this for players and rebels.

(Can't have combine antlions etc.., after all)
最后由 Dynamite_Dan01 编辑于; 2019 年 11 月 13 日 上午 12:16
gilinar 2019 年 11 月 13 日 下午 5:58 
引用自 Dynamite_Dan01
That's a decent idea. Knowing the combine, they'd probably have the same method for each cell. But I'll make it something fairly interesting.

Edit:
Just had an idea actually! I'll make the cells do what the combine do best, turn their captives into new soldiers. I'll try and make it so that it only does this for players and rebels.

(Can't have combine antlions etc.., after all)
If you're going to do this, maybe you should also place them in the little Combine outpost/Nexus (the building that controls the fields.) It'd also make sense to place these in the Citadel, too.
最后由 gilinar 编辑于; 2019 年 11 月 13 日 下午 5:59
Dynamite_Dan01  [开发者] 2019 年 11 月 14 日 上午 1:09 
I'd be hesitant to as having more interactive things does reduce performance. I may have one in the citadel if I find a good spot though.
gilinar 2019 年 11 月 14 日 上午 7:28 
引用自 Dynamite_Dan01
I'd be hesitant to as having more interactive things does reduce performance. I may have one in the citadel if I find a good spot though.
Ah, alright. I'm fine with that, you're the map creator, after all. Do what you think is best.
Tarko McGraw 2019 年 11 月 15 日 下午 4:17 
Another suggestion I have is for there to be buttons you can press that spawn gunships/helicopters at regular intervals e.g. one gunship every 5-10 minutes of gameplay. I would spawn them myself but for some reason they don't follow the air nodes as accurately as they do when spawned from the controls in the citadel. Is this possible?

I love this map and I look forward to future updates you have planned :)
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