Don't Starve Together

Don't Starve Together

能力勋章 Functional Medal
数字歌 16. okt. 2021 kl. 6.46
bug
曼德拉对消除恐惧没用了?单勋章开不了?尖刺弹刷的小偷不算数?
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数字歌 17. okt. 2021 kl. 4.53 
曼德拉改正义知道了,但是尖刺弹不算数是bug还是故意的,故意的能不能声明一下
Slience 13. nov. 2021 kl. 9.27 
为什么我每次做完烹饪锅的时候都会显示
mod冲突,然后我把能力勋章取消掉又可以了。是
bug吗
遥远的未来 17. des. 2021 kl. 1.22 
现在只有正义勋章可以消除凋零蜂后的恐惧了,需要消耗正义勋章耐久,怪物精华需要带上
YY 19. des. 2021 kl. 6.08 
融合勋章打不开
梦染丶空城 20. des. 2021 kl. 8.44 
融合勋章打不开,打开了没界面是什么原因呢
76561198873748828 21. des. 2021 kl. 7.34 
Opprinnelig skrevet av 553690252:
融合勋章打不开


Opprinnelig skrevet av 梦染丶空城:
融合勋章打不开,打开了没界面是什么原因呢

是不是开了45格mod,如果是,可在能力勋章mod里设置【勋章栏自动贴边】为【关闭】
76561198873748828 21. des. 2021 kl. 7.48 
顺便反馈一个BUG:
开启能力勋章后,三合一mod中海难的船灯打不开了。
别怂有医保 14. okt. 2022 kl. 7.03 
勋章栏自动贴边 服务器设置的后台代码怎么修改?
wherethesunnoshine 1. juli 2024 kl. 5.44 
functional medal doesnt function anymore:
string "scripts/widgets/inventorybar.lua"]:1220: attempt to index local 'inventory' (a nil value)
LUA ERROR stack traceback:
scripts/widgets/inventorybar.lua:1220 in (upvalue) oldRefresh (Lua) <1218-1255>
self =
hudcompass = Hud Compass
RefreshMedalInvPos = function - ../mods/workshop-1909182187/scripts/medal_ui.lua:128
shown = true
actionstringtitle = Text -
hand_inv = hand_inv
Rebuild = function - ../mods/workshop-1615010027/imports/qol.lua:22
hudspeedometer = Hud Speedometer
cumbook = Image - ../mods/Leisure/images/bookincum.xml:bookincum.tex
repeat_time = 0
bg = Image - images/hud.xml:inventory_bg.tex
actionstringbody = Text -
enabled = true
force_single_drop = false
in_pos = (0.00, 102.00, 0.00)
actionstringtime = -0.013772055506706
root = root
bgcover = Image - images/hud.xml:inventory_bg_cover.tex
getTotalW = function - ../mods/workshop-1909182187/scripts/medal_ui.lua:116
inv = table: 000000001686A720
controller_build = false
UA ERROR stack traceback:
../mods/workshop-1909182187/scripts/components/medal_showbufftime.lua:177 in (method) SetBuffInfo (Lua) <47-187>
../mods/workshop-1909182187/scripts/components/medal_showbufftime.lua:30 in (field) fn (Lua) <29-31>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
[00:43:06]: [workshop-2189004162 (Insight)]: A crash has occured (THIS DOES NOT MEAN IT WAS INSIGHT, THIS IS JUST HERE FOR DEBUGGING PURPOSES)
[00:43:06]: [workshop-2189004162 (Insight)]: Title: 警告!
[00:43:06]: [workshop-2189004162 (Insight)]: Text: [string "scripts/components/inventory.lua"]:713: attempt to index field 'isexternallyinsulated' (a nil value)
LUA ERROR stack traceback:
scripts/components/inventory.lua:713 in (method) IsInsulated (Lua) <706-714>
scripts/prefabs/mooseegg.lua:77 in (field) onwork (Lua) <74-84>
scripts/components/workable.lua:151 in (upvalue) oldWorkedBy_Internal (Lua) <130-170>
../mods/workshop-1909182187/scripts/medal_hook.lua:2273 in (method) WorkedBy_Internal (Lua) <2268-2275>
scripts/actions.lua:1493 in (upvalue) DoToolWork (Lua) <1452-1497>
scripts/actions.lua:1540 in () ? (Lua) <1539-1546>
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1578 in (method) PerformBufferedAction (Lua) <1560-1593>
scripts/stategraphs/SGwilson.lua:4509 in (field) fn (Lua) <4506-4510>
scripts/stategraph.lua:666 in (method) UpdateState (Lua) <634-678>
scripts/stategraph.lua:704 in (method) Update (Lua) <697-723>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>
用亮茄锤砸鹅蛋的时候崩溃了,可能跟这个mod的hook有关:steamsad:
[00:12:06]: [workshop-2189004162 (Insight)]: A crash has occured (THIS DOES NOT MEAN IT WAS INSIGHT, THIS IS JUST HERE FOR DEBUGGING PURPOSES)
[00:12:06]: [workshop-2189004162 (Insight)]: Title: 警告!
[00:12:06]: [workshop-2189004162 (Insight)]: Text: [string "scripts/components/inventory.lua"]:713: attempt to index field 'isexternallyinsulated' (a nil value)
LUA ERROR stack traceback:
scripts/components/inventory.lua:713 in () ? (Lua) <706-714>
=(tail call):-1 in () (tail) <-1--1>
scripts/prefabs/lightninggoat.lua:127 in (local) fn (Lua) <121-141>
scripts/entityscript.lua:1215 in (method) PushEvent (Lua) <1202-1229>
scripts/components/combat.lua:654 in () ? (Lua) <544-675>
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
scripts/components/combat.lua:1187 in (upvalue) oldDoAttack (Lua) <1095-1211>
../mods/workshop-1909182187/scripts/medal_hook.lua:3757 in (method) DoAttack (Lua) <3750-3758>
scripts/actions.lua:1733 in (field) fn (Lua) <1716-1735>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1578 in (method) PerformBufferedAction (Lua) <1560-1593>
scripts/stategraphs/SGwilson.lua:9918 in (field) fn (Lua) <9911-9921>
scripts/stategraph.lua:666 in (method) UpdateState (Lua) <634-678>
scripts/stategraph.lua:704 in (method) Update (Lua) <697-723>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>
今天在打带电羊的时候幽崩溃了,还是'isexternallyinsulated'的问题,什么绝缘
1IllI1IIlliIL1 22. mars kl. 20.36 
AddComponentPostInit("inventory", function(self)
function self:IsInsulated() -- from electricity, not temperature
for k,v in pairs(self.equipslots) do
if v and v.components.equippable:IsInsulated() then
return true
end
end

return self.isexternallyinsulated and self.isexternallyinsulated:Get() or false
end
end)
加上这个就ok了
红晶锅用馨食记做饭,食物都会堆叠在红晶锅第一个格子里做不了饭。
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