Garry's Mod

Garry's Mod

gm_trains (Alpha v3)
The Boot 2020 年 2 月 1 日 下午 2:00
Some Ideas and suggestions
I thought I'd throw some out there since I really enjoy this map. This is your map F1REL1GHT and I can't force you to do anything, but maybe you can take these into consideration. I don't make maps and I cant code to save my life, so some of these may be impossible to do.

1. Maybe It would rain outside from time to time
2. Train stopping at stations occasionaly?
3. Maybe the glass should't all be breakable
4. Since it can turn to night, maybe a train car with cabins with bed inside can be added?
4. Maybe the towns and cities that are passing by as the train goes can be made more realistic, with streets and stuff like that added.
5. Maybe you could change the horn from the Razor train sound to the normal one?
6. Maybe add more nature scenery like trees?

I do believe this is all I have for now. I have many more ideas but the list would be a bit long. These are merely suggestions and ideas and i'm not expecting the creator to add them in. Tell me what you think of them :steamhappy:
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 [开发者] 2020 年 2 月 2 日 上午 2:26 
1. About the rain, I'll think about it.
2. In beta version, I want to implement this feature.
3. The train is not armored :)
4.1. There will be a different train in beta, train with beds.
4.2. This, of course, can be implemented, but it will still work cyclically, because everything depends on the limits of the Source engine.
5. Yes you are right. Need to replace.
6. It will also be in beta.
The Boot 2020 年 2 月 10 日 下午 3:49 
Oh, thank you kindly for the reply :) I made a typo with the two 4s. It's nice to see that you saw my ideas and i'm glad some of them will be coming in the near future. Good luck as you head forward with this map. :steamhappy:
The Boot 2020 年 2 月 10 日 下午 4:00 
I must say too, beautiful map you have created. Can't wait to see what it looks like in the future.
The Boot 2020 年 2 月 10 日 下午 4:04 
But one question, so in the beta when the train stops at a station, what happens to a person who is left behind when the train leaves that station? Do they die and respawn? are they teleported back in? Or maybe they have to wait until the trains tops at that specific station again?
TedwinK66 2020 年 2 月 15 日 上午 3:37 
and about 4.1 that train is "electric trainset" (Электричка) and at least in post soviet region trainsets like that one have no Beds on Carriages, it's only Passenger trains carried by Electric Loco like: VL-80 or Diesel loco like 2TE10M
 [开发者] 2020 年 2 月 15 日 上午 9:26 
引用自 Tedwin-knockman66
and about 4.1 that train is "electric trainset" (Электричка) and at least in post soviet region trainsets like that one have no Beds on Carriages, it's only Passenger trains carried by Electric Loco like: VL-80 or Diesel loco like 2TE10M
Yes-yes, i agree
 [开发者] 2020 年 2 月 23 日 上午 7:28 
引用自 BN LoDeStaRz
But one question, so in the beta when the train stops at a station, what happens to a person who is left behind when the train leaves that station? Do they die and respawn? are they teleported back in? Or maybe they have to wait until the trains tops at that specific station again?
Good question. But I don’t know yet. First you need to make a normal illusion of the movement of the train, and then think about this issue.
Yando 2020 年 3 月 12 日 上午 3:06 
добавь станции и лес
 [开发者] 2020 年 3 月 12 日 上午 7:00 
добавь станции и лес
В бете будут поля и леса, а также другой поезд. А станции посмотрим, в начале нужно сделать плавную остановку поезда в целом.
最后由 编辑于; 2020 年 3 月 12 日 上午 8:20
kimritzwaarne 2021 年 9 月 17 日 上午 6:24 
I've also been thinking about, and worked on, a map designed on board a train. I have several ideas that can't be done due to technical limitations (I'm mapping for goldsrc) but I'm pretty sure it's more than doable in a Source engine.

Basically, the outside scenery would be in the 3D skybox, but instead of having it move linearly to the train, have it be in a series of really big disks/cylinders. Thus you have a repeating scenery without having to teleport things in and out, or put them on multiple path_corners.

Here's an image to illustrate the idea:
[img]https://i.imgur.com/dImHsfl.png[/img]

I also highly support OP's idea to make it rain. Coupled with night time, it'd make a really sooting ASMR experience of just chillin on a train with the pitter patter of the rain on the windows. Kinda like the video below, it'd be great! :steamhappy:
https://www.youtube.com/watch?v=aRwvWi1MYr0
 [开发者] 2021 年 9 月 18 日 上午 9:57 
引用自 kimritzwaarne
Basically, the outside scenery would be in the 3D skybox, but instead of having it move linearly to the train, have it be in a series of really big disks/cylinders. Thus you have a repeating scenery without having to teleport things in and out, or put them on multiple path_corners.

The idea of cylinders and disks is very interesting, if you think carefully, it will be very useful for the background of trees and something like that!

However, I want to implement a smooth start and a smooth stop of the train so that it is not abrupt. But the Source engine has its own pitfalls, teleportation always goes with breaks.

And I will think about transferring the next version map to S&Box.
zazalai 2022 年 3 月 6 日 上午 12:11 
Если получится сделать остановку поезда, то можно сделать работающие стоп краны
Employee #205664 2024 年 5 月 13 日 上午 7:09 
Would it be possible to have two trains running side-by-side? It would be cool to have shootouts between players on one train and players on the other, if you know what I mean, sorta like what happens at 3:32 in this video https://www.youtube.com/watch?v=2FqdIhEfVnY
:p2aperture:
 [开发者] 2024 年 6 月 15 日 上午 7:29 
引用自 Employee #205664
Would it be possible to have two trains running side-by-side? It would be cool to have shootouts between players on one train and players on the other, if you know what I mean, sorta like what happens at 3:32 in this video https://www.youtube.com/watch?v=2FqdIhEfVnY
:p2aperture:
Once upon a time, there was originally such an idea, but in the end I decided to go into realism
Сделай возможность шатать токоприемник :arditi:
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