Garry's Mod

Garry's Mod

[TFA][AT] Call of Duty 4: Modern Warfare Weapons Pack
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ak47toh  [开发者] 2020 年 4 月 12 日 上午 5:47
REPORT BUGS
Feel free to state out any technical issues facing from this weapons pack.
最后由 ak47toh 编辑于; 2021 年 11 月 10 日 上午 8:50
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正在显示第 1 - 13 条,共 13 条留言
Count Dooky 2020 年 4 月 22 日 下午 10:26 
I think VManip about View bobbing around.
Alexzandrei 2020 年 8 月 19 日 下午 9:18 
yea maybe
Dembafan13 2021 年 1 月 5 日 上午 3:34 
having some unusual problems, when i use some guns to an NPC the game says addon is broken or smthing :c
ak47toh  [开发者] 2021 年 1 月 5 日 上午 4:41 
引用自 SN Chapayev
having some unusual problems, when i use some guns to an NPC the game says addon is broken or smthing :c

Ye, TFA base update :(
Haven’t been updating my pack for some time since I’m adding new stuffs, so hopefully will fix this part soon when I release its upcoming updates
Dembafan13 2021 年 1 月 5 日 上午 4:47 
Its ok, i understand all good, i hope you can fix the mod :>
iduxiu 2021 年 1 月 27 日 上午 3:03 
skin doesn't work plz fix
iduxiu 2021 年 1 月 27 日 上午 3:11 
[[TFA][AT] Call of Duty 4: Modern Warfare Weapons Pack] lua/weapons/base_iw3/shared.lua:156: attempt to call method 'Alive' (a nil value)
1. Think2 - lua/weapons/base_iw3/shared.lua:156
2. Think - lua/weapons/tfa_gun_base/shared.lua:967
3. NPCWeaponThinkHook - lua/weapons/tfa_gun_base/shared.lua:744
4. unknown - lua/weapons/tfa_gun_base/init.lua:137
5. ProtectedCall - [C]:-1
6. v - lua/weapons/tfa_gun_base/init.lua:141
7. Run - lua/includes/modules/hook.lua:96
8. v - lua/tfa/modules/tfa_hooks.lua:84
9. unknown - lua/includes/modules/hook.lua:84 (x14)
Wolvindra (X) 2021 年 3 月 29 日 上午 3:54 
There's a little bit weird happen that it keeps stuttering/lags when holstering or switching to other weapon (doesn't effect to RPG/AT4 or some explosives, but ocassionally Machine guns) - is this related to material texture list on weapon models?

Also similar happening when trying to spawn Weapons on NPC if there was a grenade launcher attached. My temporary workaround is that disabling TFA's base random attachment on npc spawn by using "sv_tfa_npc_randomize_atts 0" in console, but you'd probably wont able to use weapon skins.
ak47toh  [开发者] 2021 年 4 月 20 日 上午 2:40 
引用自 Wolvindra-Vinzuerio
There's a little bit weird happen that it keeps stuttering/lags when holstering or switching to other weapon (doesn't effect to RPG/AT4 or some explosives, but ocassionally Machine guns) - is this related to material texture list on weapon models?

Also similar happening when trying to spawn Weapons on NPC if there was a grenade launcher attached. My temporary workaround is that disabling TFA's base random attachment on npc spawn by using "sv_tfa_npc_randomize_atts 0" in console, but you'd probably wont able to use weapon skins.

Thanks for pointing out. Concerning as to why there's slight delay when drawing out some weapons, this is because they have huge size of viewmodel as they includes attachment parts. I personally don't see any huge problem with this part as most people can bear with it.

As for NPC attachments, I could work out using some of the newer GL attachment scripts from TFA weapons, but even so they unfortunately can't work perfectly (this is also tested using all GL weapons from other games such as Insurgency). For now, I highly suggest against equipping NPC with TFA weapons for the time being. Take it to TFA base developers and report to them about this bug.
最后由 ak47toh 编辑于; 2021 年 9 月 3 日 上午 4:19
Beady Bell 2021 年 10 月 9 日 上午 10:42 
it keeps making lots of errors
ak47toh  [开发者] 2021 年 10 月 9 日 上午 10:49 
引用自 Beady Bell
it keeps making lots of errors

May you elaborate?
the banks are out of money 2022 年 1 月 29 日 上午 7:50 
the silenced mp5 sights are offset improperly
ak47toh  [开发者] 2022 年 1 月 29 日 上午 8:49 
引用自 Skyclad Observer
the silenced mp5 sights are offset improperly
Fixed and updated.
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