安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I have no prisoners and I only have 7 colonist, they are all human.
However, these 4 people I got was through arresting them and recruiting.
EDIT: Nvm, now I am getting a similar, but possibly Different error? And I can't remove Prison Labor without bricking my save with the gray-screen
Error that keeps cropping up:
System.NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Core.GUI_Components.PawnIcons.MapComponentTick () [0x00011] in <3eed67d6b81943f5bf294ab6f3302550>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:Verse.Map.MapPostTick_Patch1(Map)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
I am around 15 days into this file, and I had the Prisoner with me for around 5 days now without any issue.
Can you replace mod files and check if error still occure?
PrisonLaborError: Camera.current null in MapComponentTick().
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
PrisonLabor.Core.GUI_Components.PawnIcons:MapComponentTick()
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:Verse.Map.MapPostTick_Patch1(Map)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
However played the game for 24 in game hours, and no sign of a crash yet
Yeah, I removed it without the tool in mod options at first, I hadn't seen that in your description. Hope this is fixable since I don't have a save wihtout the mod in it.
Verse.Log:Verse.Log.Error_Patch1(String, Boolean)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimWorld.Planet.World:RimWorld.Planet.World.ExposeComponents_Patch1(World)
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe(String)
RimWorld.Planet.WorldGenerator:GenerateFromScribe(String)
RimWorld.Planet.World:ExposeData()
Verse.Game:Verse.Game.LoadGame_Patch1(Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()