Rivals of Aether

Rivals of Aether

Targma
Djentalist  [kehittäjä] 28.12.2019 klo 13.05
Balancing thread
If you have any suggestions to balance this character better, please but them here. :)
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this character feels great so far! i feel like nair air is a bit busted though, and the jab feels weird and slow but that might be anti-clairen bias.

the nair feels very similar to melee fox shine in the way it sends outwards from the opponent. the opportunities have felt rare but i've landed a few nair spikes i felt i didn't deserve. perhaps reducing the knockback would be a good start if you feel the same way.
Djentalist  [kehittäjä] 15.1.2020 klo 1.17 
It's possible that Nair is too strong. I haven't heard anyone else specifically mention that move yet, so I think I'll just wait and see if it gets abused in tournament. I have an idea to fix it, but it might feel a little weird, so if it turns out the move is broken, I'll experiment with that solution.
Djentalist  [kehittäjä] 18.1.2020 klo 16.13 
@Nuke90210
Yeah, I almost immediately didn't like the Fspecial change as much as I hoped. I just pushed an update with some reverts and improvements that should make him feel good to play, but without being too crazy with the edgeguarding and I also added some QoL improvements (see patch notes).
Viimeisin muokkaaja on Djentalist; 18.1.2020 klo 16.14
Rumi 9.2.2020 klo 22.20 
Down tilt needs an initial hitbox when he places it on the ground: without the hit stun it seems useless to use it up close, maybe i'm wrong and up tilt is a move that covers that weakness
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