Stellaris

Stellaris

(Legecy) Upper Limits V2.5+
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Guluere  [开发者] 2019 年 12 月 15 日 上午 7:58
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perl 2019 年 12 月 23 日 上午 8:16 
Some new titan/XL weapons related to nanites would be cool to see!
Guluere  [开发者] 2019 年 12 月 23 日 上午 8:37 
Weapons has been something I haven't been able to get done, or work on, not only because it is something I've never worked on, but, there is a need for me to provide graphics for (Space battle, trails, impact.), being lacking in artistic talent for this mod, weapons might end up being a far off thing that I wouldn't be able to work on for a while, but, it might be good for me to see how it actually works. (How to mod it properly) In the future.
Gamerofwar99 2020 年 1 月 16 日 下午 8:38 
There used to be a building called mass converter which converted energy into minerals. You've already added something pretty similar in the form of converting minerals to food, so perhaps this is a valid new re-addition? Another reasonable addition is a new form of energy production for ships. Presently unless you're willing to completely abandon all your shields and go full armour using the light walls is completely unfeasible.
最后由 Gamerofwar99 编辑于; 2020 年 1 月 16 日 下午 8:40
xika 2020 年 1 月 19 日 上午 3:56 
The different tiers of Light Wall use a lot of energy and I did not find any generator tech in this mod. Please add an upgraded Generator because right now even the Dark Matter Generator doesn't really cut it for these.

I assume the several tiers of +100% kinetic attack speed are from this mod ("FTL War Shells", ...). I suggest keeping it at one tier and instead adding one for every weapon type.
Guluere  [开发者] 2020 年 1 月 19 日 上午 4:41 
A few of the techs currently only gives bonuses because I haven't gone on to adding the things they add yet.
Guluere  [开发者] 2020 年 1 月 19 日 上午 4:43 
They are placeholders for now, but they are pretty much worth getting at late game when you basically run out of other stuff to get.
Guluere  [开发者] 2020 年 1 月 19 日 上午 4:44 
@Lobama Energy to mineral conversion wouldn't be very good, I would imagine something like 20 energy to 10 minerals. Instead of what you would think of being 5 to 15.
xika 2020 年 1 月 19 日 上午 6:14 
The Light Walls are not worth getting for me right now since I cannot realistically install them. Photon Sols - Size L costs 620 Power. A Zero Point Reactor in a Battleship delivers 3100 Power, a Dark Matter Reactor 4000.

To illustrate:

https://i.imgur.com/Rl6xkwM.jpg

That is why I was asking you to add a generator upgrade.
最后由 xika 编辑于; 2020 年 1 月 19 日 上午 6:20
Guluere  [开发者] 2020 年 1 月 19 日 上午 7:04 
I know, don't worry.
Guluere  [开发者] 2020 年 1 月 19 日 上午 9:24 
A new strategic resource I added was called starcore, it was going to be used to create a really powerful reactor in the future. And that resource is also really limited.
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