Stellaris

Stellaris

Extra Ship Components 3.0 [Actual]
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NHunter  [开发者] 2019 年 11 月 25 日 上午 11:01
Suggestions and Bug Reports
Please post your suggestions and bug reports here
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Brød. 2019 年 11 月 28 日 上午 10:35 
The techs that would give me Larger Autocannons do nothing. I can research them but they have no effects.
NHunter  [开发者] 2019 年 11 月 28 日 上午 10:53 
you should actually be able to select and place on the ships M and then L sized autocannons - they are filed under same weapon in selection as the "basic" S version.

Are you sure you don't have this available?
Brød. 2019 年 11 月 28 日 上午 11:20 
I know how it is supposed to work, because weirdly enough a week or 2 ago they worked fine (In the first playthrough i used ESC in). Now theres no information shown in the tech that would give acces to larger variants (tested in 2 Playthroughs as of yet), by wich i mean the tech card doesnt even show what you would get from researching it, i thought it might just be a minor problem with the tech card being faulty but it really has no effects researching the tech.
最后由 Brød. 编辑于; 2019 年 11 月 28 日 上午 11:21
NHunter  [开发者] 2019 年 11 月 28 日 下午 1:45 
Hm... I'll look into it tomorrow. Don't have time or strength right now.

also, were there any base game updates recently? perhaps they somehow broke our ability to have different sizes of "same" weapon being unlocked by different techs?
最后由 NHunter 编辑于; 2019 年 11 月 28 日 下午 1:46
Brød. 2019 年 11 月 28 日 下午 10:15 
no patches were released since the 4th of november heres a screenshot if youre interested
https://steamuserimages-a.akamaihd.net/ugc/792000927901960555/68F97063546E66A6706728BCD413FA3969AD4559/
NHunter  [开发者] 2019 年 11 月 29 日 上午 9:24 
I have the technologies working as intended: http:// www . mediafire . com / convkey / c8fc / xp89787g38cbgsqzg.jpg

Can you please search your error.log for why you have the bug? it should be (assuming Windows) in <documents>/Paradox Interactive/Stellaris/logs

try the following keys:
"nhsc_tech_autocannons_m" "nhsc_tech_autocannons_l"
"MEDIUM_NHSC_AUTOCANNON_4" "MEDIUM_NHSC_AUTOCANNON_5"
"LARGE_NHSC_AUTOCANNON_4" "LARGE_NHSC_AUTOCANNON_5"
最后由 NHunter 编辑于; 2019 年 11 月 29 日 上午 9:25
Brød. 2019 年 11 月 29 日 上午 10:47 
I experienced other (technical) issues aswell (could'nt properly rearrange mods) and decided do do a fresh reinstall of the game, ill check tomorrow if its still bugged or not
NHunter  [开发者] 2019 年 11 月 29 日 上午 11:32 
yeah, let's see if that resolves the issue.
Brød. 2019 年 11 月 30 日 上午 12:00 
Fresh reinstall and with only ESC activated all techs work as intentended again, so there must have been some file corruption or mod conflict that caused the issue. But i went a bit overboard with 60+ mods so narrowing down what caused the issue would have been difficult anyways.
Adventurer 2019 年 12 月 2 日 上午 4:53 
One thing I ran across while comparing the energy weapons component template that you might want to change is the ai monthly income weight for both proton launchers to be based on exotic gases instead of rare crystals.
NHunter  [开发者] 2019 年 12 月 2 日 上午 8:10 
ESC uses total storage, rather than monthly income, but it does use exotic gases for all energy launchers
最后由 NHunter 编辑于; 2019 年 12 月 2 日 上午 8:12
Callisto 2019 年 12 月 4 日 上午 4:28 
I'm having an issue with daily repair and regen rates overflowing and subtracting the amount to repair from a ship's hull/armor/shield values.

I'm not saying it's an issue with your brilliant, brilliant mod, but I'm trying to pin down the cause.

Care to have a look at it here?
https://www.reddit.com/r/Stellaris/comments/e5ozy6/worst_damage_control_crew_ever_halp/
SerAlister 2019 年 12 月 20 日 下午 1:43 
Hi, i have an issue in which no Living Crystal gets added to my stocks. I have some pops working a crystal farm but my total living crystal is displayed nowhere and i cannot produce crystal based items.
NHunter  [开发者] 2019 年 12 月 20 日 下午 2:44 
"" my total living crystal is displayed nowhere "" Do you mean that there is no entry for the resource in the drop-down list? If so, there is probably a mod that overwrites the resource topbar (and isn't the Universal Resource Patch). Make sure that all of your mods are in correct load order.
perl 2019 年 12 月 22 日 下午 4:03 
Would love to see an organic or bio-weapon tech tree!
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