RimWorld

RimWorld

Vanilla Expanded
Mod Suggestion: Vanilla Drugs Expanded.
Adding new types of drugs to rimworld would be a cool idea in my opnion, the reason for such mod would be wealth and mood boosts maybe? i was thinking of these:

- Marijuanas

- Cocaine

- Crack

- Meth

good idea?
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these drugs are already in vanilla just a different name like marijuana is called smoke leaf
Breadroll lähetti viestin:
these drugs are already in vanilla just a different name like marijuana is called smoke leaf
what about the other ones? are they in the game too?
Mug. lähetti viestin:
Breadroll lähetti viestin:
these drugs are already in vanilla just a different name like marijuana is called smoke leaf
what about the other ones? are they in the game too?
Cocaine = Yayo
Crack = flake
Meth = wake up
Breadroll lähetti viestin:
Mug. lähetti viestin:
what about the other ones? are they in the game too?
Cocaine = Yayo
Crack = flake
Meth = wake up

oh ok then, thanks
jamm 24.12.2020 klo 11.24 
lol
Would still be interesting to have stuff like
Scopolamine, disabling mental breaks while its in the system, making for example prisoners more docile, but with a powerful negative moodlet because they were essentially blacked out all that time and dont know what they were doing
Mushrooms, granting positive moodlets in small doses, inducing a mushroom specific mental break on high doses, having long lasting moodlets or even gain a trait
LSD or Ergot poisoning or Ergot wine, all pretty similar with different amounts of toxicity
same deal as mushrooms
Ketamine, powerful anesthetic, disassociative, for its duration the pawns wont mind doing anything they deem immoral because well, they are entirely disassociated
Opioids, you know the deal
refined smokeleaf (hash, hash oil, crystalized resin)
Speed, a weaker version of Yayo but longer lasting and with a high addiction chance

maybe some more sci fi stuff too?
like
neuro-boosters increasing research speed but having painful comedowns once the effects wear off
i mean there already are similar drugs ingame but they dont really do anything other than boosting pawns for combat
would be nice to have more variety in the uses they can provide
like
meditation enhancement, research boosting, social lubricant, stimulants, amnestetics, anestetics
all sorts of goodies to make a drug lab colony that much more interesting
yeah,i like drugs:steamhappy:
I'm already working on a "Rimcuisine drugs standalone" mod. It adds all the drugs that rimcuisine 2's "smokes and shrooms" addon has plus a few more while maintaining VE compatibility. It also doesn't require Rimcuisine 2 at all.

The highlights of this mod is that it adds shrooms, lsd and opium equivalents. This allows you to sell heroin (called skag in the mod) and it gives you other possible options for recreational drugs to keep your whiny colonists happy.

Check my workshop page in a week or two and I'll probably have it up by then.
Viimeisin muokkaaja on Windows XP; 27.12.2020 klo 11.44
Windows XP lähetti viestin:
I'm already working on a "Rimcuisine drugs standalone" mod. It adds all the drugs that rimcuisine 2's "smokes and shrooms" addon has plus a few more while maintaining VE compatibility. It also doesn't require Rimcuisine 2 at all.

The highlights of this mod is that it adds shrooms, lsd and opium equivalents. This allows you to sell heroin (called skag in the mod) and it gives you other possible options for recreational drugs to keep your whiny colonists happy.

Check my workshop page in a week or two and I'll probably have it up by then.
wow that sounds awesome!
Kinda late to the party but I think it'd be neat if you could make items like pipes and glass ware that pawns can use to smoke raw smoke leaf and have them made at an art table like art.
need a methadone mod.
I wonder what is Luciferium in real life
Razfaren lähetti viestin:
I wonder what is Luciferium in real life

Nanomachines son! Jokes aside they're probably some sort of sci-fi nano machine increasing the performance of local tissues. With them most likely with them breaking down quickly and causing damage when they're not replaced. Which is why they lead to psychosis and such. Remember Rimworld is set in the year 5500 ;)
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