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The Hammers production amount should be lower than required to build a "Camp"; perhaps 50%. Then the +1 Food would seem fair. No jungle clearing should be required.
They are simply going to be grabbing wild Bananas from the trees, not cultivating the crop.
- Banana Grove (doesn't convey the message that the people are actually impoving or changing anything -- but may that is OK)
- Banana Baskets
- Banana Hut
- Foraging Site (could be the generic imporvement for all foraging/gathering "improvements" that have a cyclical and non-permanent resource bonus)
A dry-up idea does not sound the greatest, since if you need that 1 food to be in the positive the dry-up period could affect he city more then the growth period helps it.
See, at the beginning you don't get any bonus at all from Bananas. It doesn't mean they aren't there, it just means that your people don't/can't use them in any way beneficial to them. However, once you discover the technology for that specific resource, it means that your people have learned how to actually use that resource. So they simply start gathering it and it benefits them in a way. Thus, what you tried to represent as a "Banana Camp" is actually very well represented in the game itself. This is because since the unmodded game actually starts with your civ having the agriculture technology, the devs probably assumed that it means they grow whatever crops they find in the area around them in a limited fashion. So although it does help in keeping the settlement well fed, these crops don't really help it grow. For that purpose, we have plantations and farms and pastures etc.
TL;DR, I propose that you simply don't add any Banana Camps and abstract it as having the food provided by the actual resource BEING the food you'd get from a Banana Camp.