Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem








some labels are missing too
https://ibb.co/FHzKncQ
I'm able to install implants meant for the brain in the arm, or two different stomachs.
Is there a way to filter it so that only comaptible/eligible implants/hediffs are displayed, and to get a warning when we have conflicting parts?
is there a flag or something that identifies the hediff for a slot? as i've implemented it a year ago, there was no such thing. so if you know how to identifiy hediffs better than by the name, then let me know
yes, i plan a setup window, that will be callable from the character editor. things like that will be possible there.
As an example, when setting up storages I can type, "meal" into the search bar and only see things with "meal" in the name. This makes it easy to make a fridge that only holds meals or a type of meal.
QoL suggestion: ability to install prostetics in Health tab without deleting the "Removed" Hediff first.