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报告翻译问题
I realize I'm talking to myself, but if anyone finds this useful in the future oh well.
Do I need to make local Copy of CE and add your code, or do I need to create a local patch mod with your code? I wish I would know whats going on -.-
Edit:... ok looked into it and just ??? tried to follow the Rimwiki c++ modding tutorial but nevermind, my brain melts. Thought being able of editing some .xml would be a promising start, but oh boy I have no clue.
So if anyone who knows what to do could either patch Character Editor for HAF2.0 or add a patching mod, I gladly take it.
https://pastebin.com/raw/rfgVE9wZ
The window to edit the face apparel and all the others can be seen correctly, but the bio is missing.
https://anonfiles.com/P9Z70c39o3/ChrEdtFix_dll
This is the error I get:
Exception filling window for CharacterEditor.EditorUI : System.NullReferenceException: Object reference not set to an instance of an object at CharacterEditor.PawnKindTool+<>c.<GetHumanlikes>b 0 0 (Verse.PawnKindDef td) [0x00006] in <87bb8f9c30444122b91f599c6d2c3c01>:0
Some missing definitions or something. Sounds bad.
Harmony
Core
Royalty
Hugslib
Jecstools
Mod Manager
Facial Stuff 1.1
Faction Control - 1.1
Humanoid Alien Races 2.0
More Trait Slots - 1.1
More Practical Traits
some alien race (Zeta Reticulans in my case)
Character Editor
I have been steadily adding mods to it, taking care to place Character Editor at the very bottom.
I haven't had a totally blank bio screen in the character editor for at least 6 test game starts so far. Even colonists from previous games which are saved in the character editor load properly.
This is encouraging news.
Who knows, that fix may have helped after all.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1430084631
It was absolutely breaking everything..
Because all of the sudden, and without notice, it now needs the pharmacist mod by Fluuffy.