Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Four Turns Per Year Hardcore Mod
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Dresden  [开发者] 2013 年 10 月 22 日 下午 12:12
Changes to this mod - Feedback Requested
What specific changes would you like to see? Please post them here.

For example, if you want to see movement increased for navies or recruitment times adjusted then please post what you would like to see.

As an example: "I would like to see movement times of armies be 50% reduced instead of 75% reduced." Something like that with specifics so I can get a consensus of what people using this mod want to see in the next one.

Thanks!
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正在显示第 1 - 15 条,共 32 条留言
Tzargotha 2013 年 10 月 23 日 上午 5:57 
50%-60% movement for armies, perhaps faster if roads affect movement. That is my biggest bugbear!
yutterh 2013 年 10 月 24 日 上午 12:46 
I agree with Tzargotha and i also feel recruitment time should be sped up for weaker and early units. So the armies can start coming in and also gives the weaker units an advantage over elites since they can be recruited faster in a pinch.overall though i love your mod amd feel you can do so much more with it.
Dresden  [开发者] 2013 年 10 月 24 日 上午 10:50 
Thanks for the feedback, I am going to be looking at this mod soon. The movement changes won't be hard, the recruitment will take a lot longer but I think the levy idea is the right way to go.
Dresden  [开发者] 2013 年 10 月 24 日 下午 6:08 
Update v1.1 - leave feedback here and thanks.
♊ The Twin ♊ 2013 年 10 月 24 日 下午 8:09 
mod was working fine earlier today. now the upkeep costs of units has become ridiculously high. most factions start out with -4000 income because of overpriced upkeep. Could this be because I am trying to run it with your toadies mod too? Sad, because I am really wanting to play with this mod, but....
♊ The Twin ♊ 2013 年 10 月 24 日 下午 8:15 
lol, I just realized that you intentionally increased upkeep by x4. you realize that this will make the game unplayable because you will need an empire that stretches across the map just to maintain 1 stack. pretty lame. I hope you remove this ASAP.
Dresden  [开发者] 2013 年 10 月 24 日 下午 8:22 
Thanks for your feedback. I removed the Upkeep changes until I can balance them better. I might do 50% increase instead at some point.
♊ The Twin ♊ 2013 年 10 月 24 日 下午 8:25 
mk thanks bro. I love your mods btw. Yeah, if you looked at it close, you might be able to make the game a bit harder, but x4 was crazy. Awesome quick responce.
Dresden  [开发者] 2013 年 10 月 24 日 下午 8:26 
Yeah x4 was way overkill, I apologize for that. Once again thanks for pointing it out!
Tzargotha 2013 年 10 月 25 日 上午 8:11 
Much better!
ubet 2013 年 10 月 26 日 上午 4:36 
Hi Dresden
,A thought could you on next update add the loose formation table change aswell, to this mod as loading both mods counter acts each other, and im getting lazy changing it all the time myself.I would think most would like the loose formation option anyhow. Also the Selucid naval movement doesnt seem to be affected by the movment reduction,I havent figured out why yet have you or anyone else noticed that.
Dresden  [开发者] 2013 年 10 月 26 日 上午 10:41 
That is very odd about Seleucid movement, I will look into it. I can add loose formation if there is interest in that.
Albano 2013 年 10 月 29 日 下午 2:00 
the experience of the spies, dignitaries and champion, grows too fast,

the spy has much ability to move per turn

thx por this mod
Dresden  [开发者] 2013 年 10 月 29 日 下午 3:25 
Agent movement should be reduced by 75%, but the spy does have more movement than most agents. I can change that.

Experience rate is a good idea to change, I will look into it. Thanks for your feedback!
ubet 2013 年 10 月 31 日 下午 11:43 
Hi
As far as stats go for this mod i believe its close to spot on,I merge it with Meanigfull resources , better garisons and your AI food and Sack and liberation mod, Added the blood and loose formations mod, and what a game it is.

Cheers
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