安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
*Made his charge ALOT faster on Neutral B, Down B, and Side B. (Used to be 80 frames to reach the "Excellent". Now, it takes 50 frames.)
*You can now turn around once when charging a special.
*Up-Smash updated to a more quality attack, actually launching Mario.
*Fixed Up-Smash animations, added sounds.
* Up Air has a sweet spot now that can kill off of top at around 100~ percent.
* Up Smash has been buffed again to kill at around 100
* Forward Smash's angle has been adjusted
* Minor damage changes. Smashes have been put around the 10-ish percent.
* Down Smash becomes slower and does less damage at the second set of hammer sweeps.
About the angle, what do you mean exactly? Do you mean the hammer throw? He didn't mention anything about that in the video, and honestly, I think the hammer throw is fine how it is right now. Any other way would probably make it clunky, in my opinion.