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each weapon damage
torport base and per sec (if put tranq bullet)
My suggestion: a tek bow, based on the compound bow but fires energy projectiles instead of arrows. Has the bow's damage buff vs. creatures over the other weapons, which have a slight nerf against anything but players.
Bonus points if the bow string can be replaced with a glowing beam of energy instead of a physical wire XD
1) Tek Tesla Rifle. It will be like the lightning wyverns' breath, but weaker to balance out the fact that you can hold and craft it
2) Tek Grenade Launcher. It will fire tek grenades at a high velocity
1) Tek Double Barrel Shotgun. It will be 4 times stronger than the regular tek shotgun, but with 4 times less ammo
2) Tek dagger. It will be like a tek sword but faster and weaker
3) Acid cannon. Similar to how I recommended the Tesla Rifle use the lightning wyvern breath (great job on that btw) but for the poison wyvern
4) Cryo Gun. Once again similar to the Tesla Rifle, but for Managarmr
5) Medical laser. It will fire out a beam to rapidly replenish the health of a player/NPC (Note: I don't know if you can do this or not because I don't make mods but it would be great if it works on modded NPCs)
You don't have to do any of these weapons. I was really happy when you added the Tesla rifle and had a few revelations
I also have an unlikely idea: Special tek armor variant. The concept of this is special tek armor that has different abilities in certain areas. The ideas for these special abilities are for the gloves helmet and boots
1) Wrist grappling. Rather than a power fist, an iproved version of the grappling hook will fire from the wrist. The point of this is so you can easily get from place to place without the blaring noise of rocket boosters
2) Explosive landing. It's simple. When you land with tek boots, it will not only negate fall damage, but also create a small explosion that can damage anything except the user
3) Spyglass helmet. All this will do is add a spyglass mode to the tek helmet