Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








The projectiles are like areas of stun and damage, so i spam the projectiles and it sometimes keeps them locked into the spot but its not consistent
I think he would benefit from having them be solid weak to medium projectiles instead. Fair and Uair can be weak, Bair and Dair can be med, that's what i think
I think giving his soul grab a more powerful throw and increasing knockback on his smash attacks and blue bones would really help streamline his gameplan.
EDIT: You updated the mod while I was typing this. I'll check it out.
Up-Air also needs a graphic effect for the "doot".
I would say either lower the speed a tad or shorten the distance it does because with the speed and distance it has not only out does his dash speed, making running normally kinda pointless, but it is still kinda easy to kill yourself with it
thanx
White bones need parry stun: reflecting just isn't enough of a punish
Change up b: having 3 high jumps is enough of a recovery