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Notable changes imo are that side special will kill earlier and back air has a front hitbox.
https://www.twitch.tv/japalroa/clip/SmilingAttractiveCroquetteFeelsBadMan?filter=clips&range=7d&sort=time
https://www.twitch.tv/japalroa/clip/VenomousIgnorantSoymilkCclamChamp?filter=clips&range=7d&sort=time
stuff like that felt so satisfying to do
Main points of notice:
-Jab Combo added
-NEW Down Tilt animation
-Kamehameha charge time shortened
-Max Air Speed 7 - 5
-Made incredibly light
-General overall moveset tweaks
I think Kid Goku was kind of broken, so this patch tries to fix the "brokenness" of the character overall, however he still has the majority of his combos intact. Down Tilt and Jab are now in their final states.
TLDR: Speed & Weight nerf, new down tilt and jab
Also, unless there's massive outcry about something, I plan this to be the last patch for a while. Have fun with him!
Sept 26.
-Changed the results screen picture
-Altered 3 color palettes
-Added custom Kamehameha sounds
-Added a Victory Theme
-a few balancing changes but idr what they are
-Hitbox changes on Fair, Up tilt, Up Air, Fstrong, Dstrong, Ustrong, Side Special, and potentially more.
-forgot to mention it in the last post, but Side special now has a sweetspot, and that sweetspot does more knockback but is slightly harder to hit.
-Neutral Special now takes 5 "charges". That nearly doubles the startup frames. It also has less knockback growth.
-Fixed a few hurtbox errors.
-Last hit jab has more knockback
-forward tilt
-Airspeed dramatically increased
-You now have to pick between up special OR side special. You can no longer use both one after the other while airborne.
-Side Special's sweetspot got a hitbox size increase, and the sourspot does more knockback.
-Side Special's cloud hitbox now sends at a downwards angle with very little knockback.
-Side Special's movement adjusted slightly.
-Bair has increased kickback as well as less landing lag