Darkest Dungeon®

Darkest Dungeon®

The Clobber 2.0 Serious Update
sasiji  [开发者] 2019 年 9 月 20 日 下午 12:28
Bugs/ issues/ exploits
^^^
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正在显示第 1 - 15 条,共 16 条留言
[______] 2019 年 9 月 20 日 下午 1:11 
Debuff from Flexing Muscles lasts 1 battle instead 3 rds
sasiji  [开发者] 2019 年 9 月 20 日 下午 1:21 
引用自 ______
Debuff from Flexing Muscles lasts 1 battle instead 3 rds
Thank you for finding that bug,
problem is solved now.
Lord of the Dead 2020 年 3 月 12 日 上午 12:49 
retaliating punch does not work at all in endless mode. please fix it because it would be fun as hell paired with the related trinket. Love your mode btw!

Edit: after further testing "retaliating punch" seems to be bugged in all parts of the game. The "riposte" icon doesn't appear and the riposte itself appears at random.
最后由 Lord of the Dead 编辑于; 2020 年 3 月 12 日 上午 1:43
sasiji  [开发者] 2020 年 3 月 12 日 上午 3:52 
Riposte icon cannot appear but riposte itself is placed.

Base retaliating punch camp skill give you 4 battle long riposte,
If you have that trinket it become until camp.
最后由 sasiji 编辑于; 2020 年 3 月 12 日 上午 3:55
sasiji  [开发者] 2020 年 3 月 12 日 上午 3:53 
Also what dont work?
Lord of the Dead 2020 年 3 月 12 日 下午 9:49 
引用自 sasiji
Also what dont work?
The riposte doesn't work every time an enemy attacks the clobber, is this a feature? testing it right now and the riposte doesn't activate after camp. im using the trinket btw
最后由 Lord of the Dead 编辑于; 2020 年 3 月 12 日 下午 9:53
sasiji  [开发者] 2020 年 3 月 15 日 下午 4:16 
Yann_ can you check if i removed source of issues?
Lord of the Dead 2020 年 3 月 18 日 下午 10:32 
引用自 sasiji
Yann_ can you check if i removed source of issues?
testing it rn and the riposte doesnt work every time an enemy hits the clobber, only occasionally. is it supposed to work like that?
for reference im using the riposte trinket.
EDIT: after further testing, i activated the camp skill without the trinket equipped and the riposte functions without problems. it's the trinket that seems to be bugged.
最后由 Lord of the Dead 编辑于; 2020 年 3 月 18 日 下午 10:45
A Guy Named Guy 2020 年 4 月 8 日 下午 9:09 
If you use Punchout and you kill every enemy left, it doesn't end early, so you have to use the rest of your punches on corpses and/or move to finish it. Is this intentional? (I assume it could be, because of the move option)
最后由 A Guy Named Guy 编辑于; 2020 年 4 月 8 日 下午 9:11
sasiji  [开发者] 2020 年 4 月 8 日 下午 11:32 
Not intentional but it is known bug that happen because multiple turn single attack skill.
in most cases you have 2 options move or pass. (rarely you have only pass)
So it wont softlock you, dont worry.
Pinkillah 2020 年 4 月 10 日 上午 7:58 
It seems that when I have the clobber use encourage at camp, the points are spent but the teammates stress doesn't decrease. Thanks for all the work on this mod btw, it's a blast to play with.
sasiji  [开发者] 2020 年 4 月 10 日 上午 8:04 
Maybe your targeted hero had -stress heal received debuff.
From inside encourage is the same
Ash 2020 年 6 月 13 日 下午 12:05 
coprinopsis atramentaria gives the enemy damage reflection instead of himself , it says "on being hit:buff self: damage reflection after first round(1 battle)
Jonny Killmoves 2020 年 6 月 16 日 下午 1:53 
What Asher said
木木木丶Reverie 2021 年 4 月 4 日 下午 6:00 
Sorry for the false alarm, this trincket works fine with "riposte until next camp"; just the riposte buff description will be missing under the character after 4 battles.


----------------False Alarm----------------------------
The very rare trinkcet named "Hydnellum Peckii" does not "Increase Riposte Duration to next camp" in my Weald Apprentice lvl1 Long run. Not sure if other areas also fail the description of this specific trinket functionality.
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最后由 木木木丶Reverie 编辑于; 2021 年 4 月 4 日 下午 6:07
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