武装突袭3

武装突袭3

Khoramshahr (Beta)
EAGLE  [开发者] 2019 年 9 月 22 日 下午 3:39
Bug Reports
Found bugs? Please write here to fix them as soon as possible
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CPT Indoball 2019 年 9 月 25 日 上午 9:25 
Error: Object(6 : 5) not found
Error: Object(6 : 5) not found
2019/09/25, 23:20:40 Server: Object 6:9 not found (message Type_459)
2019/09/25, 23:20:40 Server: Object 6:12 not found (message Type_92)
2019/09/25, 23:20:40 Server: Object 6:10 not found (message Type_120)
Error: Object(6 : not found
Error: Object(6 : 9) not found
Error: Object(6 : 12) not found
Error: Object(6 : 9) not found
Error: Object(6 : 12) not found
Error: Object(6 : 10) not found

this is the error in my unit's server RPT, is it possible that these error are the one causing desync?
EAGLE  [开发者] 2019 年 9 月 25 日 上午 11:25 
Are Server/Clients up to date?
Ron4Swat 2019 年 10 月 5 日 上午 7:01 
Bush on road at [1367,3834,0], see https://imgur.com/mfhtLDq.
Another one at [1465,3739,0], see https://imgur.com/sULkywU#
Pole on the road at [3078,4294,0], see https://imgur.com/c0LcfhL
One of the side of the road at [4803,2798,0] slightly warped, which i'm not sure is intended, see https://imgur.com/rWi2A4i
最后由 Ron4Swat 编辑于; 2019 年 10 月 5 日 上午 7:21
EAGLE  [开发者] 2019 年 10 月 5 日 上午 7:59 
引用自 Ron4Swat
Bush on road at [1367,3834,0], see https://imgur.com/mfhtLDq.
Another one at [1465,3739,0], see https://imgur.com/sULkywU#
Pole on the road at [3078,4294,0], see https://imgur.com/c0LcfhL
One of the side of the road at [4803,2798,0] slightly warped, which i'm not sure is intended, see https://imgur.com/rWi2A4i
Thanks, will be fixed soon
Ron4Swat 2019 年 10 月 6 日 上午 5:20 
There seems to be a missing config for a object. The following message appears in the .rpt

"khoramshahr\data\ot\podestab10m.p3d: house, config class missing"
Peter Griffin 2019 年 12 月 16 日 下午 3:13 
Not sure if there's any fix, but AI will not cross the gaurd rails dividing the main roads. Maybe add some random breaks so they can cross, currently they will just stop and refuse to move if they have to move to the other side.
EAGLE  [开发者] 2019 年 12 月 16 日 下午 10:30 
Ok
Ron4Swat 2020 年 1 月 24 日 下午 2:17 
Sandbag looks a bit through in military container at 1440/3706 (see https://imgur.com/9VpEicl)
Ron4Swat 2020 年 5 月 6 日 下午 12:04 
The clutter configuration in this terrain creates problems in another terrain (Uzbin Valley).

When starting a mission or the editor with Khoramshahr and then doing the same in Uzbin Valley, there is a certain clutter in Uzbin Valley that is always black.

Culprit is the clutter configuration for MushroomsHorcak in this terrain. Uzbin Valley uses the same model a3\plants_f\clutter\c_thistle_Thorn_desert.p3d as clutter, but under a different clutter name. The difference is that Uzbin valley uses the swLighting=0 parameter for the clutter, while Khoramshar does not change the parameter and it seems that the default =1.

When adding swLighting=0 to the clutter in Khoramshahr, then the problem with black clutter does not happen in Uzbin Valley. When using swLighting=1 for the clutter, the problem appears also.
EAGLE  [开发者] 2020 年 5 月 6 日 下午 12:48 
引用自 Ron4Swat
The clutter configuration in this terrain creates problems in another terrain (Uzbin Valley).

When starting a mission or the editor with Khoramshahr and then doing the same in Uzbin Valley, there is a certain clutter in Uzbin Valley that is always black.

Culprit is the clutter configuration for MushroomsHorcak in this terrain. Uzbin Valley uses the same model a3\plants_f\clutter\c_thistle_Thorn_desert.p3d as clutter, but under a different clutter name. The difference is that Uzbin valley uses the swLighting=0 parameter for the clutter, while Khoramshar does not change the parameter and it seems that the default =1.

When adding swLighting=0 to the clutter in Khoramshahr, then the problem with black clutter does not happen in Uzbin Valley. When using swLighting=1 for the clutter, the problem appears also.
Thanks for report
Ron4Swat 2020 年 6 月 26 日 下午 12:44 
Tree in house at 3420/4617 ( https://imgur.com/A5T67gV )
EAGLE  [开发者] 2020 年 6 月 27 日 上午 4:51 
引用自 Ron4Swat
Tree in house at 3420/4617 ( https://imgur.com/A5T67gV )
Thank you
Ron4Swat 2020 年 7 月 19 日 下午 1:29 
building is placed too much into the ground at 2700/4611 ( https://imgur.com/7uLEIii )
EAGLE  [开发者] 2020 年 8 月 11 日 上午 9:43 
引用自 Lucão
The sky is bugged for me https://imgur.com/EZf6BJ3
Load only khoramshahr + cup terrains core. The sky is arma 3 default sky and should not be bugged.
Ron4Swat 2020 年 12 月 22 日 上午 9:29 
Several elements of the trashpile at 4704/2829 are in the air, some up to eye level.

Slightly remember to see that also a while ago but apparently never reported it.
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