饥荒联机版

饥荒联机版

Torch+
rawii22  [开发者] 2019 年 9 月 15 日 下午 7:01
Suggestions and bugs
If something seems weird, tell us about it!
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正在显示第 1 - 15 条,共 23 条留言
Scientist 2019 年 9 月 18 日 下午 2:37 
you should make it so the cooked food has less benefits, such as something like seeds giving only .5 health.
rawii22  [开发者] 2019 年 9 月 19 日 下午 6:11 
引用自 Class-D Personnel
you should make it so the cooked food has less benefits, such as something like seeds giving only .5 health.
Interesting... There is a small sense of unfairness sometimes. I don't know how much we're going to have to do in terms of programming, maybe we can add a "torchcooked" tag to the cooked instance of the food and then apply a multiplier for its stats... we don't like having to make new prefabs. If we made a new version of berries for example, it'd take another whole inv. slot...
Thanks for the idea!
Ashiel 2019 年 11 月 30 日 下午 2:32 
Note sure why but Torch+ was breaking my server. Checked the logs and it sourced the error to Torch+. Might be some sort of incompatibility with something else, I'm not sure though.
[00:00:12]: [string "../mods/workshop-1863747167/modmain.lua"]:31: attempt to index field 'ACTIONFAIL' (a nil value) LUA ERROR stack traceback: ../mods/workshop-1863747167/modmain.lua(31,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(712,1) in function 'RunInEnvironment' scripts/mods.lua(515,1) in function '_InitializeModMain' ../mods/workshop-1378549454/scripts/backendmainloader.lua(23,1) =(tail call) ? =(tail call) ? =(tail call) ? =(tail call) ? scripts/mods.lua(489,1) in function 'LoadMods' scripts/main.lua(303,1) in function 'ModSafeStartup' scripts/main.lua(377,1) in function 'callback' scripts/modindex.lua(64,1) in function 'BeginStartupSequence' scripts/main.lua(376,1) in function 'callback' scripts/modindex.lua(550,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(524,1) in function 'Load' scripts/main.lua(375,1) in main chunk [00:00:12]: [string "scripts/strict.lua"]:23: variable 'global_error_widget' is not declared LUA ERROR stack traceback: =[C] in function 'old_error' ../mods/workshop-1378549454/gemscripts/tools/dynamictilemanager.lua(303,1) in function 'error' scripts/strict.lua(23,1) scripts/mainfunctions.lua(1105,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(524,1) in function 'Load' scripts/main.lua(375,1) in main chunk [00:00:12]: DoLuaFile Error: (null) [00:00:12]: LuaError but no error string [00:00:12]: Error loading main.lua [00:00:12]: Failed mSimulation->Reset() [00:00:12]: Error during game initialization! [00:00:12]: [IPC] Signal 'DST_Master_Kill' opened #00000370 [00:00:12]: [IPC] Registering handler for signal #00000370 [00:00:12]: [IPC] Handle #00000370 added to the Eventhandles [00:00:12]: [IPC] Signal 'DST_Master_Starting' opened #00000388 [00:00:12]: [IPC] Sending signal... #00000388 [00:00:12]: Collecting garbage... [00:00:12]: lua_gc took 0.12 seconds [00:00:12]: ~ShardLuaProxy() [00:00:12]: ~cEventLeaderboardProxy() [00:00:12]: ~ItemServerLuaProxy() [00:00:12]: ~InventoryLuaProxy() [00:00:12]: ~NetworkLuaProxy() [00:00:12]: ~SimLuaProxy() [00:00:12]: lua_close took 0.04 seconds [00:00:12]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:13]: CurlRequestManager::ClientThread::Main() complete [00:00:13]: HttpClient2 discarded 0 callbacks. [00:00:13]: Shutting down
Nilanth 2019 年 12 月 3 日 上午 11:06 
Just had a similar error as the above trying to use this on a server, but like the above if its a mod incompatibility I am not sure which other mods cause it.

[00:00:27]: [string "../mods/workshop-1863747167/modmain.lua"]:31: attempt to index field 'COOK' (a nil value) LUA ERROR stack traceback: ../mods/workshop-1863747167/modmain.lua(31,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(712,1) in function 'RunInEnvironment' scripts/mods.lua(515,1) in function '_InitializeModMain' ../mods/workshop-1378549454/scripts/backendmainloader.lua(23,1) =(tail call) ? =(tail call) ? =(tail call) ? =(tail call) ? scripts/mods.lua(489,1) in function 'LoadMods' scripts/main.lua(303,1) in function 'ModSafeStartup' scripts/main.lua(377,1) in function 'callback' scripts/modindex.lua(64,1) in function 'BeginStartupSequence' scripts/main.lua(376,1) in function 'callback' scripts/modindex.lua(550,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(524,1) in function 'Load' scripts/main.lua(375,1) in main chunk [00:00:27]: [string "scripts/strict.lua"]:23: variable 'global_error_widget' is not declared LUA ERROR stack traceback: =[C] in function 'old_error' ../mods/workshop-1378549454/gemscripts/tools/dynamictilemanager.lua(303,1) in function 'error' scripts/strict.lua(23,1) scripts/mainfunctions.lua(1105,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(524,1) in function 'Load' scripts/main.lua(375,1) in main chunk
最后由 Nilanth 编辑于; 2019 年 12 月 3 日 上午 11:07
rawii22  [开发者] 2019 年 12 月 13 日 下午 9:58 
Sorry for a late response, we haven't been able to work very often. From what I see, it looks like there's some sort of action that we call and the code no longer understands what it's talking about.
rawii22  [开发者] 2020 年 1 月 31 日 下午 9:49 
I'm really sorry for taking so long, trust me I've wanted to get to this for a while. Now we can finally work on it so give us a little bit of time....
rawii22  [开发者] 2020 年 2 月 1 日 上午 12:45 
Should be fixed now! Give it a try
Funkoh 2020 年 2 月 13 日 上午 12:11 
not sure if this is just me or one of my client mods incompatibility but
whenever you use a crockpot with this mod it ends up crashing the game
rawii22  [开发者] 2020 年 2 月 24 日 下午 7:10 
@Funkoreanperson Sorry for answering late, we'll look into it and fix it!
rawii22  [开发者] 2020 年 3 月 15 日 下午 6:18 
@Funkoreanperson Hey could you tell us what mods you had on in addition to the torch+ mod? If you're the type of person who uses ten thousands mods, just tell us the ones that have to do with cooking or light in any way. Thanks!!
Username 2020 年 5 月 2 日 上午 10:57 
Hey there, i had the same problem as FunKoreanPerson. the only server mod that relates to this is incinerate everything and uncompromising mode, the client mods i had were craft pot and smart crock pot
Username 2020 年 5 月 2 日 上午 11:06 
Actually i just tested in a new server with just torch+ and too many items plus and it still crashed when i tried to cook in a crockpot so i dont think its a mod compatibility issue
rawii22  [开发者] 2020 年 5 月 3 日 上午 1:48 
Was the error caused by Warly? Also, if you are able to recreate the crash and post the screenshot here, that could reveal some details. Thanks for letting us know!
Username 2020 年 5 月 3 日 上午 9:29 
it was not warly, i was playing as wickerbottom and my friend as wolfgang. I'll try to send a video
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