安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








was designed to break a unit first charge, despite killing relatively minimal kills compared to prolonged melee. Also, while I absolutely agree "all" units should stick around till they're down to about 30% or so troops. The way it's done now though, means elite troops lose to vastly inferior troops, simply by fact of numbers. Charging and combat need to be balanced out a bit more so that Elite troops are a viable option over inferior troops, and shock troops regain their uses.
Edit: I changed my mind, I was thinking about how warhammer plays out moral and combat,
units take break tests to flee if they only lose 30% of their regiment in a single combat turn. So for a total war game, if your unit is losing men 3x faster, they should flee, instead of sticking around to the last 30% men. On the other hand, maybe all units should rally sooner, instead of running all the way off the battlefield.