武装突袭3

武装突袭3

LAMBS_Danger.fsm
IR0NSIGHT 2020 年 4 月 21 日 上午 5:19
forced retreat
The forced retreat waypoint works well in terms that they do retreat without care, but i really dont like that they go into the "fleeing" animation.
im trying to make a "hit and run" tactic, where the AI shoots/ambushes, waits 30 seconds and then retreats. doesnt work with vanilla as AI only wants to attack and move towards the enemy.
Any chance we get a "non fleeing but still retreating carelessly" waypoint or similar?
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nkenny  [开发者] 2020 年 5 月 13 日 上午 5:53 
Sorry, didn't see this before now.

Just just the Assault option instead. They may turn to fire a bit more often, but should still prioritise movement.
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