Arma 3
LAMBS_Danger.fsm
SteveTheHero 3. okt. 2019 kl. 18:36
Danger.fsm reaction time test 2
https://www.youtube.com/watch?v=saRLggDyS58

Some inconsistencies when sentry team's trigger the knowledge transfer. Sometimes it takes upwards of 30+ seconds and sometimes it's instant. Other times 1 squad will 1 member in that squad to go prone or take action. And most times it actually doesn't work at all unfortunately. Mods i have are 3den Enhanced, RHS series, CUP and Achillies
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nkenny  [udvikler] 4. okt. 2019 kl. 6:33 
I have responded in video thread number three. This is very helpful. I would appreciate a description of how you would want it to function. But do so there. :)
SteveTheHero 4. okt. 2019 kl. 11:35 
Thank you for your input sir! I will try to provide more accuracte info next time and i'll be sure to enable the debugging feature. I honestly just would like it to function similar to ASR AI's "counter attack" feature(which is currently broken) So basically, upon contact, the enemy alerts all other units in the area (preferably 1000+meters) to the location of the enemy. I just find it kind of immersion breaking when a singular unit or sentry finds the player, starts shooting in full auto fire, and other surrounding units just sit idling by. When ASR AI used to work, a single patrolman would stumble upon the player, alert surrounding units of said player's location and then start engaging and then said alerted units would get a waypoint to the last known location of the enemy. And if the surrounding units where already on a waypoint, such as "move" or "sentry" the waypoint creation would be ignored (atleast for awhile) or until their path is complete.
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