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I code the ship to make sure they are capturable and it works for things like the Hyperspace Inhibitor asteroids in mission 4 or Makaan's flagship but it doesn't work for the Vagyr Carrier, Vagyr Shipyard or Vagyr Planet Killers. I have no idea why this is the case, but I suspect for the carrier and Shipyard, the developers made some scripted failsafe to prevent them from transfering to player control during the capture process, but I can't find where this failsafe is or what is causing it
HW2_DisableBuilderOnCapture
I removed this from all the mission files and now I can capture the carriers and shipyards.
This means I am well on my way to making an update to make capture HW2 ships!
Good thing I did not start HW2 right away after completing HW1! I've so believed you'll eventually bring some more news!
Thanks a lot! Just gotta remember how I've downloaded it without actually owning game on Steam)
It's still an amazing mod, so don't stress too much about it.