Arma 3
FLK Ships [OFP] By CBFASI
LoRo  [utvecklare] 4 mar, 2020 @ 9:31
I need an example of basic model and config/script to assemble blocks
Currently ships of more than 50m are a unique p3d, which affects their functionality, and I could not successfully replicate the BIS method

If someone knows a simple way to assemble them and could send me an example, i will be grateful.
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vurtual 4 mar, 2020 @ 9:46 
I have some(slightly janky) drivable ships I've made that are in multiple parts. If you want, I can send you the source files and give you some pointers on how I got it working. They're all fully walkable.
LoRo  [utvecklare] 4 mar, 2020 @ 9:55 
that would be great, being able to assemble them would be fine for me, that moving would be a plus
discord loro_cdm#0011
vurtual 4 mar, 2020 @ 10:02 
I don't have discord, would adding you on steam be okay?
Senast ändrad av vurtual; 4 mar, 2020 @ 10:02
CBFasi 9 maj, 2020 @ 2:49 
My A2 method was to use a script to attachto sections to a non visual boast hull, sadly this does not work in A3 dues to how attachto changes geo etc of the attached objects. Investigating myself how it can be done in A3, static should be a matter of a script type but I will need to investigate more.
CBFasi 9 maj, 2020 @ 8:39 
I now know how A3 does it...(Thanks to help from an old teammate from the FLK team), Will try to do a guide
CBFasi 10 maj, 2020 @ 3:50 
I have been guided on the BIS method, its relatively easy, am going to try and do a guide for it.
CBFasi 11 maj, 2020 @ 0:50 
got a simple example (part of a ship I have been working on) with explanation, just need to work out how to share it!
LoRo  [utvecklare] 11 maj, 2020 @ 7:54 
Starting from the example that Vurtual gave me, I could understand what I was doing wrong with the BIS method, and finally I could assemble them correctly, I can walk on it, the roadway works well, however I cannot make the physics work, I can cross walls, and although when putting a vehicle it recognizes and hooks to the surface, then it falls into the sea
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