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2019-12-16 16:56:57.711 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at PRPIS.Reactors.PlayerHazardDamage.playerDamageHook(Object target, MyDamageInformation& info)
at Sandbox.Game.GameSystems.MyDamageSystem.RaiseBeforeDamageAppliedIntenal(Object target, MyDamageInformation& info)
at Sandbox.Game.Entities.Character.MyCharacter.DoDamage(Single damage, MyStringHash damageType, Boolean updateSync, Int64 attackerId)
at Sandbox.Game.Entities.Character.MyCharacter.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId)
at PRPIS.Reactors.GridHazards.UpdateBeforeSimulation100()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation100(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.<>c.<UpdateBeforeSimulation>b__8_2(MyGameLogicComponent c)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-12-16 16:56:57.713 - Thread: 1 -> Showing message
2019-12-16 16:56:59.766 - Thread: 1 -> Log Closed
2019-12-22 21:01:00.368 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at PRPIS.Reactors.GridHazards.UpdateBeforeSimulation100()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation100(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.<>c.<UpdateBeforeSimulation>b__8_2(MyGameLogicComponent c)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-12-22 21:01:00.370 - Thread: 1 -> Showing message
2019-12-22 21:01:02.970 - Thread: 1 -> Log Closed
at PRPIS.Reactors.ReactorProcess.doInit()
at PRPIS.Reactors.ReactorProcess.Init(MyObjectBuilder_EntityBase objectBuilder)
at Sandbox.Game.Entities.MyCompositeGameLogicComponent.Init(MyObjectBuilder_EntityBase objectBuilder)
at VRage.Game.Entity.MyEntity.Init(MyObjectBuilder_EntityBase objectBuilder)
at Sandbox.Game.Entities.MyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MyTerminalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.MyFueledPowerProducer.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.MyReactor.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)
at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
at Sandbox.Game.Entities.MyCubeGrid.BuildBlock(MyCubeBlockDefinition blockDefinition, Vector3 colorMaskHsv, MyStringHash skinId, Vector3I min, Quaternion orientation, Int64 owner, Int64 entityId, MyEntity builderEntity, MyObjectBuilder_CubeBlock blockObjectBuilder, Boolean updateVolume, Boolean testMerge, Boolean buildAsAdmin)
at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksSuccess(Vector3 colorMaskHsv, MyStringHash skinId, HashSet`1 locations, HashSet`1 resultBlocks, MyEntity builder, Boolean instantBuilt, Int64 ownerId, UInt64 placingPlayer)
at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksRequest(MyBlockVisuals visuals, HashSet`1 locations, Int64 builderEntityId, Boolean instantBuild, Int64 ownerId)
at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksRequest<>Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals#System_Collections_Generic_HashSet`1<Sandbox_Game_Entities_MyCubeGrid<>MyBlockLocation>#System_Int64#System_Boolean#System_Int64.Invoke(MyCubeGrid& this, MyBlockVisuals& visuals, HashSet`1& locations, Int64& builderEntityId, Boolean& instantBuild, Int64& ownerId, DBNull& arg6)
at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
System.NullReferenceException: Object reference not set to an instance of an object.
at PRPIS.Reactors.ReactorProcess.doInit()
at PRPIS.Reactors.ReactorProcess.Init(MyObjectBuilder_EntityBase objectBuilder)
at Sandbox.Game.Entities.MyCompositeGameLogicComponent.Init(MyObjectBuilder_EntityBase objectBuilder)
at VRage.Game.Entity.MyEntity.Init(MyObjectBuilder_EntityBase objectBuilder)
at Sandbox.Game.Entities.MyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MyTerminalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.MyFueledPowerProducer.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.MyReactor.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)
at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
at Sandbox.Game.Entities.MyCubeGrid.BuildBlock(MyCubeBlockDefinition blockDefinition, Vector3 colorMaskHsv, MyStringHash skinId, Vector3I min, Quaternion orientation, Int64 owner, Int64 entityId, MyEntity builderEntity, MyObjectBuilder_CubeBlock blockObjectBuilder, Boolean updateVolume, Boolean testMerge, Boolean buildAsAdmin)
at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksSuccess(Vector3 colorMaskHsv, MyStringHash skinId, HashSet`1 locations, HashSet`1 resultBlocks, MyEntity builder, Boolean instantBuilt, Int64 ownerId, UInt64 placingPlayer)
at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksRequest(MyBlockVisuals visuals, HashSet`1 locations, Int64 builderEntityId, Boolean instantBuild, Int64 ownerId)
at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksRequest<>Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals#System_Collections_Generic_HashSet`1<Sandbox_Game_Entities_MyCubeGrid<>MyBlockLocation>#System_Int64#System_Boolean#System_Int64.Invoke(MyCubeGrid& this, MyBlockVisuals& visuals, HashSet`1& locations, Int64& builderEntityId, Boolean& instantBuild, Int64& ownerId, DBNull& arg6)
at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)