Space Engineers

Space Engineers

[DEPRECATED!!] Hazard Mechanics
TheGoudaShoota  [开发者] 2019 年 12 月 15 日 下午 8:35
Balance Suggestions
Please post any balance suggestions or problems here
Current Balance Stats

Name
Output/Input
Uranium
Control Rods
Coolant
Small Grid Small Reactor
500kW
1.27mg/s @ max
Cobalt, 0.001kg/s @ max
0.0000005L/s @ max
Small Grid Large Reactor
14MW
35.44mg/s @ max
Cobalt, 0.001kg/s @ max
0.00014L/s @ max
Small Grid Small High Performance Reactor
900kW
1.2mg/s @ max
Silver, 0.0003077kg/s @ max
0.0000009L/s @ max
Small Grid Large High Performance Reactor
25MW
4.55mg/s @ max
Silver, 0.0003077kg/s @ max
0.00025L/s @ max
Large Grid Small Reactor
14MW
Uranium 10.22mg/s @ max
Cobalt, 0.001kg/s @ max
0.00014L/s @ max
Large Grid Large Reactor
320MW
1.6g/s @ max
Cobalt, 0.001kg/s @ max
0.0032L/s @ max
Large Grid Small High Performance Reactor
28MW
4.67mg/s @ max
Silver, 0.0003077kg/s @ max
0.00028L/s @ max
Large Grid Large High Performance Reactor
700MW
747.07mg/s @ max
Silver, 0.0003077kg/s @ max
0.007L/s @ max
Large Grid Coolant Tank
-
-
-
1500L
Small Grid Coolant Tank
-
-
-
600L
Coolant
-
-
-
60L
最后由 TheGoudaShoota 编辑于; 2020 年 6 月 1 日 下午 2:16
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正在显示第 1 - 8 条,共 8 条留言
SOBEK 2019 年 12 月 17 日 上午 1:13 
Have suggestion for balance. Reactors must use more coolant and ingots to work , 30% more of ingot and coolant for 10 min of reactors work will by good, player will have more work to do for reactors energy.
Taito 2020 年 4 月 8 日 下午 2:49 
Let the generated heat accumulate. And then you need to use heat sinks to disperse them (space only). In the atmosphere, the heat would dissipate by itself
TheGoudaShoota  [开发者] 2020 年 4 月 8 日 下午 3:08 
If I were to do that, I'd tie into Thermal Mechanics, which would make that a dependency (tbh, its one of my top 50 'always on' mods, and I think everyone should use it). Thanks for the suggestion, I'll think about it.
Taito 2020 年 4 月 8 日 下午 3:30 
So they work together like I said or maybe they are two separate 'types' of heat?
TheGoudaShoota  [开发者] 2020 年 4 月 9 日 上午 4:14 
They are currently Two separate things, Neither has an affect on the other. But I'm looking at maybe integrating Thermal Mechanics so that the radiators/exchangers do things to my mod
TheGoudaShoota  [开发者] 2020 年 4 月 9 日 上午 4:15 
Thermal Mechanics is Grid based, as in, damages the grid, but not the player. Hazard Mechanics is (currently) Player based, which damages players, but not grids.
CTH2004 2021 年 1 月 27 日 上午 8:14 
I think that this mod should only effect player ships, that way AI mods don't have their ships failing
hyprcoob 2021 年 10 月 28 日 下午 2:07 
The damage range for the reactors is not manageable, designing a ship where the reactor is around 7-10 blocks away (even shielded) seems excessive.
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