RimWorld

RimWorld

SRTS Expanded
Internal Components?
I have moved SRTS Expanded to the top of my mod list as instructed, and when I try to build the Pelican/Albatross the internal components will disappear on haul, but everything else is inserted. I have tried to make them all from the same material, to no avail. Any advice?

Specifics: Upon placement of blueprint, it shows that all needed components are in a stockpile, and my pawns start to haul them to the blueprint. Every component needed is hauled, until the internals start to be hauled. The stack in my stockpile was 14 (I made more to be certain I wasnt just silly) and upon interaction with the stack, the internal component disappears. They do not actually have it in their possession. Also, it only removes the 1 needed internal component from the stockpile. I still have 9 left over.
Senast ändrad av Data Slave; 24 nov, 2019 @ 15:43
< >
Visar 1-15 av 15 kommentarer
NECEROS  [utvecklare] 24 nov, 2019 @ 15:43 
This is very strange. Few people have complained about this, but I can't recreate it. It's weird that it only happens to the internal components.

I'll keep looking.
Data Slave 24 nov, 2019 @ 15:45 
Would you like my modlist to compare? The only thing above SRTS is core. It was built the first time with no issues last night, then one of my colonists had a mental break and it was destroyed. I have had nothing but problems since then, with all ships minus the skip.
Senast ändrad av Data Slave; 24 nov, 2019 @ 15:46
NECEROS  [utvecklare] 24 nov, 2019 @ 15:48 
Yeah I'd like a log of it happening if you can recreate it. If you go into dev console and use the green share button, please.
Data Slave 24 nov, 2019 @ 15:50 
This is from my most recent attempt to make the Albatross.
NECEROS  [utvecklare] 24 nov, 2019 @ 15:53 
Also, you've made sure to allow the components in your stockpile right? Shouldn't affect building, but it would help lose the components if not allowed.
Data Slave 24 nov, 2019 @ 15:55 
Yes, the stockpile I have set up only allows SRTS parts
Data Slave 24 nov, 2019 @ 15:56 
If it matters, the Colonist that destroyed my albatross was an Android from Android Tiers++
NECEROS  [utvecklare] 24 nov, 2019 @ 16:03 
So I'm finding this in your log:

TryMakePreToilReservations() returned false right after TryTakeOrderedJob(). This should have been checked before. job=HaulToContainer (Job_6216664) A=Thing_ShuttleComp_Engines2032747 B=Thing_Blueprint_SRTSMkII2041119 C=Thing_Blueprint_SRTSMkII2041119

And I don't have this issue. There is a mod that is causing a conflict. Some sort of hauling or job/worker mod that changes hauling, or something relating to building. I'm still looking into it, but I wonder what mod is causing it.
Data Slave 24 nov, 2019 @ 16:06 
Is there a way to post my modlist directly? I have hardworking animals, achtung, and a few other haul centered mods.
NECEROS  [utvecklare] 24 nov, 2019 @ 16:06 
I've had issues with More Faction Interaction, and deep storage. Oh I can see your mod list and order in the log you provided.
Senast ändrad av NECEROS; 24 nov, 2019 @ 16:07
Data Slave 24 nov, 2019 @ 16:10 
Alright, I will remove Faction interaction first and see what happens
NECEROS  [utvecklare] 24 nov, 2019 @ 16:12 
Last thing I could ask you to try is to make a new map, and try to build a ship using dev'd in components.
Data Slave 24 nov, 2019 @ 16:20 
I removed Faction Interaction and spawned 25 of everything on my current save all in a stockpile, but that finally worked. Thank you for your help!
NECEROS  [utvecklare] 24 nov, 2019 @ 16:22 
Nice! Good.
< >
Visar 1-15 av 15 kommentarer
Per sida: 1530 50