安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I can safely run 10+gb of armor mods with Shadows set to High and/or Static only, so I would recommend that for users getting a lock-up.
---------
Shadows Maximum Crash log example:
[7316.13] Log: GetQueryData - Timed out while waiting for GPU to catch up. (500 ms)
[7316.13] Log: BoundShader::vs.TShadowDepthVertexShaderVertexShadowDepth_OutputDepth::ps.TShadowDepthPixelShaderPixelShadowDepth_NonPerspectiveCorrectFALSE
[7325.53] Critical: appError called: Assertion failed: appErrorf [File:G:\BuildAgent\work\9a884cb2af69f6ff\main\XCOM2\Development\Src\D3D11Drv\Src\D3D11Device.cpp
https://www.zupimages.net/up/20/15/rclo.png
Anyway, great job as always. Keep up the good ♥♥♥♥ guys. o7
Thanks for the tip, shadows at high and static only together worked to reduce the freeze duration when selecting the uniforms and helmets to only about 15 seconds each time, one time per game session, and no longer freezing excessively long per each individual item either, just per set