饥荒
Weazley
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Nycidian  [开发者] 2013 年 10 月 9 日 下午 3:45
Possible Future Content
Rot & Brains

As it is Weazley probably does to much damage at low sanity however I like the flavor of the character I think instead of nerfing the damage what I need to do is find a way to make staying at low sanity for too long disadvantageous. To this end I am thinking of adding a Rot meter.

The rot meter will only go down much at all when Weazley is at very low sanity. When the rot meter falls to 3/4 one of his hands will fall off and his damage will be reduced by 1/4 (at 0 sanity he will then do 1.5 damage). When the meter reaches half, one of his feet will fall off reducing his movement (this is cumulative with movement multipliers meaning at 0 sanity he will now be extremely slow). At 1/4 of the rot meter the rest of his arm will rot off and reduce his damage by another 1/4. At 0 rot meter Weazley will fall apart and no longer be undead, i.e die. Each part you loose will become a piece of unique edible and perishing food that counts as meat, horrible and monster meat. However if you use your body parts as food you will never be able to reattach them, also if your body parts rot away you also will never be able to reattach them.

The only way to heal rot will be through raw/cooked brains which will drop at small percentages off of mermen/bunnymen/pigmen. Raw brains will reduce sanity by a great amount. There will be two recipes with brains one easy to make which will reduce sanity a medium amount and one harder to make which will reduce sanity by a small amount.

While eating raw brains if your rot meter goes above the appropriate threshold and you have the right body part that has not rotted away in your inventory you will automatically reattach that body part and you will regain the movement/damage lost.

I likely will not start working on this until after the rest of the planned food is implemented. If you have any thoughts or suggestion about this idea please post them below. Also I would like to thank Malacath[forums.kleientertainment.com] for mentioning body parts as it was the seed of this particular idea.

Zombie Menace

It makes little sense for anything to be happy about a zombie being near it. In this regards in the future I may try to figure out how to change neutral/friendly mobs behaviors around Weazley when he is at low sanity to be hostile. Although in conjunction with the above idea and where he gets brains I will likely concentrate on mermen/bunnymen/pigmen.

Again if you have any idea on this please feel free to post them below.