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报告翻译问题
Verse.Log:Warning(String, Boolean)
Verse.ParseHelper:ParseIntPermissive(String)
Verse.ParseHelper:FromString(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch2(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
I have changed some things in my local copy of Alpha biomes (purely allowing some of terrains to be packable so that dirt paths can be built on them) and added a few more tree textures to the occular forest biomes (no defs just new textures), but I still got the error yesterday when I completely reinstalled alpha biomes to test.
That mod removes royalty and all tech past Medieval. So Idk if Alien Fish category is dependent on something there.
I'm playing in a Propane Lakes biome at the moment and the crystal flowers don't appear to be growing. Their required min temperature is 0c, while the description appears to state a min required temp of -70c or above. It's becoming a bit of a problem, since I need crystalline wood to make some of the propane accessories. Not sure if bug, not even sure if it's alpha biomes itself or something caused by another mod.
Either way, here's the hugslib log. :)
https://gist.github.com/fa83922599be66a3a43b5ad2e5375b6e
I am getting an error when eating slime meal (from the hardened slime chunks in the slime biome)
This is 1.3
JobDriver threw exception in initAction for pawn Lionel driver=JobDriver_Ingest (toilIndex=9) driver.job=(Ingest (Job_66733) A=Thing_AB_SlimeMeal21534)
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.FoodUtility.GetMeatSourceCategory (Verse.ThingDef source) [0x00000] in <8aa58792b2134298a9e62003c7199c2e>:0
at Verse.Thing.Ingested (Verse.Pawn ingester, System.Single nutritionWanted) [0x0034a] in <8aa58792b2134298a9e62003c7199c2e>:0
at RimWorld.Toils_Ingest+<>c__DisplayClass12_0.<FinalizeIngest>b__0 () [0x00182] in <8aa58792b2134298a9e62003c7199c2e>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001de] in <8aa58792b2134298a9e62003c7199c2e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Can you help me?
Could not load UnityEngine.Texture2D at Things/Gas/AA_Spatter in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticGenericMethod(Type, Type, String, Object[])
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
- - -
Collection cannot init: No textures found at path Things/Item/Resource/Fish/VCEF_AbyssalEel
Verse.Log:Error(String, Boolean)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
things like that.
Seems like my publish error log button is weirdly bugged too... I wonder what happened since the update.